Setup
beginner conceptsRadiant GI (URP) · Core Concepts
URP Setup Guide
This page covers the full installation and configuration of Radiant GI for the Universal Render Pipeline.
Prerequisites
| Requirement | Details |
|---|---|
| Unity version | 2022.3 LTS or newer |
| Render pipeline | A URP asset must be assigned in Project Settings > Quality and/or Project Settings > Graphics. |
Step 1 — Add the Renderer Feature
- Go to Project Settings > Quality and double-click the URP asset assigned to each quality level.
- In the URP Asset Inspector, double-click the Renderer asset to select it.
- In the Renderer Inspector, click "+" under Renderer Features and add Radiant Render Feature.
Step 2 — Choose the rendering path
In the Radiant Render Feature Inspector, select the rendering path:
| Path | Description |
|---|---|
| Forward | Works with URP forward rendering. GI quality is good but dark objects may appear slightly washed out. |
| Deferred | Recommended. Uses albedo and specular data from the g-buffers for the most accurate and realistic results. |
| Both | Automatically adapts to whatever rendering path the camera uses. |
Optional — Ignore Post Processing
The Radiant Render Feature includes an Ignore Post Processing option. When enabled, Radiant GI will execute even if post-processing is disabled on the camera. This is useful for performance: disabling post-processing on the camera saves a full-screen blit, while Radiant still renders independently.
Step 3 — Add the Volume Override
- In your scene, create or select a Volume (Global or Local).
- Click Add Override > Radiant Global Illumination.
- Customize the settings (see the Parameters Reference for details on every option).
Quick Test with Demo Settings
The package includes a ready-to-use URP asset in the RadiantGI/Demos/URP Settings folder. You can use it to quickly verify that the installation is correct before configuring your own pipeline asset.
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