Settings Reference

intermediate concepts

Mystify FX · Core Concepts

This page documents every parameter available in the Mystify Effect Inspector. Parameters are organized into the same groups shown in the component.

General

ParameterDescription
Mesh TypeUse the existing mesh (Existing Object) or generate a built-in shape: Quad, Disc, Sphere, Hexasphere, Cylinder, or Cube.
IncludeControls which renderers the effect applies to: Only This Object, Include Children, Custom, or By Layer.
ProfileAssign an existing MystifyEffectProfile ScriptableObject with preconfigured settings, or create a new one.

Rendering Options

ParameterDescription
Cull ModeFace culling: Front, Back, or Off (double-sided).
Always On TopWhen enabled, the effect renders over all other geometry regardless of depth.
Grab PassWhen enabled, the effect composites over any previously rendered Mystify FX objects.
Always OnKeeps the effect visible even when the Renderer component is disabled.
Mask TextureA texture whose alpha channel masks where effects appear (white = full effect, black = no effect).
Global OpacityMaster opacity for the entire effect (0 = invisible, 1 = fully visible).

Object

ParameterDescription
ScaleAdjusts the effect scale relative to the object's transform.
UV ScaleScales texture coordinates to resize the effect pattern on the mesh surface.
UV OffsetShifts texture coordinates to reposition the effect pattern.
Use Stop MotionApplies a stepped (stop-motion) look to any animated effects.

Background

ParameterDescription
ZoomMagnifies the background behind the effect mesh.
Source OffsetShifts the origin of the background zoom effect.
Source ScaleControls the intensity/spread of the background zoom.
Wrap ModeSets how background sampling wraps at edges: Clamp or Repeat.

2D Effects

ParameterDescription
Blur IntensityStrength of the Gaussian blur applied to the effect surface.
Color EffectColor grading mode: None, LUT, Thermal, or Directional Tint.
BrightnessAdjusts overall brightness of the effect output.
ContrastAdjusts contrast of the effect output.
VibranceAdjusts color saturation of the effect output.
Background DistortionEnables animated distortion of the background behind the mesh. Sub-parameters: amplitude, frequency, animation speed, and falloff.
PixelateReduces resolution to create a mosaic / pixel-art look (higher values = larger pixels).
RainSimulates rain on a glass surface. Sub-parameters: rainfall amount, speed, wind direction, tiny drops, and large drops.
Scan LinesOverlays animated horizontal scan lines. Sub-parameters: intensity, color, size, animation speed, and world-space toggle.
CrystallizeBreaks the image into crystal-like facets. Sub-parameters: scale and animation.
Frost IntensityGenerates an ice/frost effect along the edges and corners of the mesh. Sub-parameters: spread, color, and texture.
Haze IntensityAdds an animated fog/haze overlay. Sub-parameters: scale, animation speed, and color.

3D Effects

ParameterDescription
Vertex DistortionDisplaces mesh vertices to create wobbly or pulsing geometry. Sub-parameters: amplitude and animation speed.
IntersectionHighlights edges where the effect mesh intersects other geometry. Sub-parameters: color, width, and falloff.
RimAdds a rim/edge glow around the silhouette. Sub-parameters: intensity, power, color, and optional custom texture.
Spectral LightGenerates volumetric fake lighting emanating from the mesh surface. Sub-parameters: gradient control and intensity.
Hexa GridOverlays an animated hexagonal grid pattern. Sub-parameters: scale, color, sweep amount, and sweep speed.
Hit Effect (Defaults)Default values used when HitFX() is called without explicit parameters. Sub-parameters: intensity, color, radius, and speed.
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