Settings Reference
intermediate conceptsMystify FX · Core Concepts
This page documents every parameter available in the Mystify Effect Inspector. Parameters are organized into the same groups shown in the component.
General
| Parameter | Description |
|---|---|
| Mesh Type | Use the existing mesh (Existing Object) or generate a built-in shape: Quad, Disc, Sphere, Hexasphere, Cylinder, or Cube. |
| Include | Controls which renderers the effect applies to: Only This Object, Include Children, Custom, or By Layer. |
| Profile | Assign an existing MystifyEffectProfile ScriptableObject with preconfigured settings, or create a new one. |
Rendering Options
| Parameter | Description |
|---|---|
| Cull Mode | Face culling: Front, Back, or Off (double-sided). |
| Always On Top | When enabled, the effect renders over all other geometry regardless of depth. |
| Grab Pass | When enabled, the effect composites over any previously rendered Mystify FX objects. |
| Always On | Keeps the effect visible even when the Renderer component is disabled. |
| Mask Texture | A texture whose alpha channel masks where effects appear (white = full effect, black = no effect). |
| Global Opacity | Master opacity for the entire effect (0 = invisible, 1 = fully visible). |
Object
| Parameter | Description |
|---|---|
| Scale | Adjusts the effect scale relative to the object's transform. |
| UV Scale | Scales texture coordinates to resize the effect pattern on the mesh surface. |
| UV Offset | Shifts texture coordinates to reposition the effect pattern. |
| Use Stop Motion | Applies a stepped (stop-motion) look to any animated effects. |
Background
| Parameter | Description |
|---|---|
| Zoom | Magnifies the background behind the effect mesh. |
| Source Offset | Shifts the origin of the background zoom effect. |
| Source Scale | Controls the intensity/spread of the background zoom. |
| Wrap Mode | Sets how background sampling wraps at edges: Clamp or Repeat. |
2D Effects
| Parameter | Description |
|---|---|
| Blur Intensity | Strength of the Gaussian blur applied to the effect surface. |
| Color Effect | Color grading mode: None, LUT, Thermal, or Directional Tint. |
| Brightness | Adjusts overall brightness of the effect output. |
| Contrast | Adjusts contrast of the effect output. |
| Vibrance | Adjusts color saturation of the effect output. |
| Background Distortion | Enables animated distortion of the background behind the mesh. Sub-parameters: amplitude, frequency, animation speed, and falloff. |
| Pixelate | Reduces resolution to create a mosaic / pixel-art look (higher values = larger pixels). |
| Rain | Simulates rain on a glass surface. Sub-parameters: rainfall amount, speed, wind direction, tiny drops, and large drops. |
| Scan Lines | Overlays animated horizontal scan lines. Sub-parameters: intensity, color, size, animation speed, and world-space toggle. |
| Crystallize | Breaks the image into crystal-like facets. Sub-parameters: scale and animation. |
| Frost Intensity | Generates an ice/frost effect along the edges and corners of the mesh. Sub-parameters: spread, color, and texture. |
| Haze Intensity | Adds an animated fog/haze overlay. Sub-parameters: scale, animation speed, and color. |
3D Effects
| Parameter | Description |
|---|---|
| Vertex Distortion | Displaces mesh vertices to create wobbly or pulsing geometry. Sub-parameters: amplitude and animation speed. |
| Intersection | Highlights edges where the effect mesh intersects other geometry. Sub-parameters: color, width, and falloff. |
| Rim | Adds a rim/edge glow around the silhouette. Sub-parameters: intensity, power, color, and optional custom texture. |
| Spectral Light | Generates volumetric fake lighting emanating from the mesh surface. Sub-parameters: gradient control and intensity. |
| Hexa Grid | Overlays an animated hexagonal grid pattern. Sub-parameters: scale, color, sweep amount, and sweep speed. |
| Hit Effect (Defaults) | Default values used when HitFX() is called without explicit parameters. Sub-parameters: intensity, color, radius, and speed. |
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