FAQ
beginner faqMystify FX · Troubleshooting & FAQ
What is Mystify FX?
Mystify FX is a visual effects toolkit for Unity URP. It lets you create a wide range of real-time effects — blur, pixelation, rain, frost, vertex distortion, hit impacts, and more — by attaching a single component to any mesh.
What mesh types are supported?
Mystify FX works with existing MeshRenderers and SkinnedMeshRenderers (characters), as well as built-in shapes: quad, disc, sphere, hexasphere, cylinder, and cube.
Which render pipelines are supported?
Mystify FX requires the Universal Render Pipeline (URP). It does not support the Built-in pipeline or HDRP.
Does Mystify FX impact performance?
Mystify FX is designed to be lightweight. Actual impact depends on the number of active effects per object, use of expensive features (blur, grab pass), and the target platform. See the Performance Tips page for optimization guidance.
Can I combine multiple effects on one object?
Yes. All effects within a single profile are designed to be combined freely. Enable as many as you need in the profile Inspector.
How do I trigger a hit effect at runtime?
Call mystifyEffect.HitFX(worldPosition) from your script. Optional parameters let you override intensity, color, radius, and speed. See the Scripting Support page for the full API.
Is this asset compatible with Unity 6?
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.
I have a question not covered here
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