Troubleshooting
intermediate troubleshootingLiquid Volume Pro 2 · Troubleshooting & FAQ
Solutions for common issues with Liquid Volume Pro 2.
Liquid Not Visible
| Symptom | Solution |
|---|---|
| Liquid disappears at certain rotations | Increase Rotation Level Bias in Advanced Settings (try values up to 1.0). Most common with low fill levels. |
| Liquid not rendering in URP | Ensure the Liquid Volume Depth PrePass Render Feature is added to your URP Forward Renderer. Check that Depth Texture is enabled in the URP Asset. |
| Nothing visible at all | Verify the Level slider is above 0. Check that Global Alpha is not set to 0. |
Irregular Topology Issues
| Symptom | Solution |
|---|---|
| Liquid does not fill the container properly | Click Center Pivot in Advanced Settings to recenter the mesh. If the pivot is at the bottom instead of the center, the level calculation will be incorrect. |
| Clipping at the top of open containers | Use a Cylinder topology with Default No Flask detail inside your open container mesh. See the NonCapped demo scene. |
| Overdraw or artifacts with open flasks | Adjust the Double Sided Bias parameter in Advanced Settings until only one face layer renders. |
Rendering Issues
| Symptom | Solution |
|---|---|
| Liquid does not render on WebGL | In the Unity Editor, set Edit > Graphics Emulation > WebGL 2.0. The built app supports WebGL 1.0, but the Editor requires 2.0 emulation. |
| Liquid not lit by additional lights | Edit the shader for your detail level and remove the noforwardadd keyword. |
| Overlapping liquid volumes render incorrectly (URP) | Enable Interleaved Rendering in the Liquid Volume Render Feature settings. |
| Rendering issues on older devices | Enable Legacy Rendering in Advanced Settings. If issues persist, disable Floating Point Buffers in Shader Features. |
Performance Issues
| Symptom | Solution |
|---|---|
| Shader compilation takes too long | Delete unused shader files from Resources/Shaders. Disable unused Shader Features. See Performance Tips. |
| "Tiled GPU Perf..." warnings on mobile | This is a known Unity issue related to CommandBuffers on mobile GPUs. It does not affect rendering and can be safely ignored. |
| Low frame rate on mobile | Use Simple detail, disable refraction, reduce ray steps. See Performance Tips. |
Import & Setup Issues
| Symptom | Solution |
|---|---|
| Imported model has wrong orientation | Use Bake Current Transform in Advanced Settings to bake the rotation/scale into mesh vertices. |
| Mesh pivot is off-center | Use Center Pivot in Advanced Settings to move the pivot to the geometric center. |
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