Settings Reference

intermediate concepts

Liquid Volume Pro 2 · Core Concepts

The LiquidVolume component exposes all appearance and behavior parameters in the Inspector, organized into the sections below.

General Settings

ParameterDescription
TopologyContainer shape: Sphere, Cylinder, Cube, or Irregular (custom mesh). Choose Irregular for non-primitive models.
DetailRendering quality level. Options: Simple (mobile-friendly), Default, Default No Flask, Texture Bump, Reflections, Multiple, Multiple No Flask.
Depth AwareEnable to correctly render objects placed inside the liquid container.
Parent AwareUses the parent object's geometry as a boundary. Only needed with Irregular topology when liquid is nested inside another container.
Global AlphaOverall transparency multiplier for liquid and smoke.

Liquid Settings

ParameterDescription
LevelFill level from 0 (empty) to 1 (full). In Multiple detail mode, each layer has its own level.
Color 1 / Color 2Two liquid color components blended together for the final appearance.
Scale 1 / Scale 2Scale of the two color noise patterns.
Emission Color / BrightnessEmission color and intensity for glowing liquids.
MurkinessAmount of noise/opacity in the liquid.
AlphaTransparency for liquid, smoke, and foam.
Dither ShadowApplies a dither pattern to simulate partially transparent shadows. Best with soft shadows enabled.
Turbulence 1Small-scale turbulence amplitude.
Turbulence 2Large-scale turbulence amplitude. Combine with Turbulence 1 for realistic motion.
FrequencyTurbulence wave frequency. Increase for models with scale greater than 1.
Sparkling Intensity / AmountAdds sparkling highlights to the liquid surface.
Deep ObscuranceDarkens the liquid toward the bottom of the container.
Light ScatteringBacklight passes through the liquid, creating a diffusion effect. Power and Amount control focus and intensity.

Multiple Layers (Multiple Detail Mode)

When Detail is set to Multiple or Multiple No Flask, you can configure independent liquid layers sorted by density.

Common Layer Settings

ParameterDescription
Fill LevelCumulative fill level across all layers.
Global Adjustment SpeedSpeed at which layers re-sort when density changes.
Dither StrengthReduces visible banding between adjacent layers.
Contact Surface SmoothnessControls blending at the interface between layers.

Per-Layer Settings

ParameterDescription
AmountFill amount for this specific layer.
DensityDetermines layer stacking order. Layers with equal density can mix if Miscible is enabled.
ColorBase color of this layer.
MiscibleAllows mixing with other layers of the same density.
Murk Color / MurkinessColor and intensity of this layer's murkiness effect.
ScaleNoise scale for the murkiness pattern.
ViscosityResistance to turbulence. Higher values = thicker, slower-moving liquid (e.g., honey).
Adjustment SpeedSpeed at which this layer repositions when density changes.
Bubbles OpacityOpacity of bubbles passing through this layer.

Bubbles Settings

ParameterDescription
AmountNumber of bubbles generated.
Size Min / MaxRange of bubble sizes.
BrightnessBubble brightness multiplier.
Vertical SpeedRising speed of bubbles.

Foam Settings

ParameterDescription
ColorFoam color.
ScaleFoam noise resolution.
ThicknessFoam height relative to the flask.
DensityFoam opacity. Higher values produce thicker foam.
WeightControls foam smoothness at the bottom edge where it meets the liquid.
TurbulenceFoam turbulence multiplier. Set to 0 for completely static foam.
Visible From BottomAllows foam to be seen from below, through the liquid (if alpha is low).

Smoke Settings

ParameterDescription
ColorSmoke color.
ScaleSmoke noise resolution.
SpeedSmoke animation speed multiplier.
Base ObscuranceDarkens smoke at the bottom of the empty space.

Flask Settings

ParameterDescription
TintFlask color. Reduce alpha to 0 for a fully transparent container.
ThicknessWidth of the container walls.
GlossinessBrightness of the external and internal flask surfaces.
Refraction BlurBlurs the background behind the flask to simulate light refraction.

Texture Bump Mode

When Detail is set to Texture Bump, additional options appear.

ParameterDescription
TextureWraps a texture around the flask. Supports transparency for labels and decals.
Bump MapNormal map for surface relief.
Distortion MapTexture used to compute additional image distortion effects.

Physics Settings

ParameterDescription
React to ForcesLiquid turbulence responds to external forces and accelerations. Sphere topology also supports liquid rotation inside the container.
MassLiquid mass. Higher values make the liquid heavier and less responsive to forces.
Angular DampInternal friction. Higher values make the liquid settle faster.
Ignore GravityForces liquid to rotate with the flask. Disabled when React to Forces is on.

Advanced Settings

ParameterDescription
Smoke / Liquid / Foam Ray StepsNumber of ray-marching samples per pixel. More steps = higher quality but slower rendering.
Noise VariationSwitches between three precomputed 3D noise textures. Experiment for best results.
Upper LimitLimits how high the liquid can reach. Useful for bottles with corks or narrow necks.
Extents ScaleMultiplier for the model extents. Reduces the area used by the liquid volume.
Allow View From InsideRenders correctly when the camera enters the container. Experimental; some features like turbulence are not supported from inside.
Bake Current TransformBakes the current rotation and scale into the mesh vertices, resetting the transform. Fixes orientation issues with imported models.
Center PivotMoves the mesh pivot to the geometric center. Required for correct level calculation on off-center meshes.
Render QueueDefaults to Transparent+1 (3001). Adjust if needed for custom render ordering.
Double Sided BiasControls which geometry faces render with Irregular topology and open flasks. Adjust to eliminate overdraw.
Rotation Level BiasPrevents liquid from disappearing under rotation. Increase toward 1.0 if liquid vanishes at low fill levels.
Legacy RenderingActivates shader paths compatible with older devices. Triggers a full shader recompilation.

Shader Features

Toggle shader features to optimize compilation and runtime performance. Disabling a feature removes its code from the shader — it cannot be toggled at runtime.

FeatureDescription
Light ScatteringRemoves directional light diffusion code from the shader.
SmokeRemoves smoke ray-marching code. More performant than just hiding smoke via the Smoke section.
BubblesRemoves bubble rendering code. More performant than disabling bubbles in the inspector.
Floating Point BuffersDisable only if Liquid Volume does not render on older devices lacking float texture support.
Orthographic ProjectionEnable when using an orthographic camera.
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