Troubleshooting
intermediate troubleshootingHexasphere Grid System · Troubleshooting & FAQ
Troubleshooting
This page covers the most common issues users encounter with Hexasphere Grid System and how to resolve them.
Hexasphere not visible in the scene
| Symptom | You added a Hexasphere but nothing appears in the Game or Scene view. |
|---|---|
| Cause | The hexasphere may be behind the camera, too small, or obscured by other objects. |
| Solution |
|
Tiles not highlighting on hover
| Symptom | Moving the mouse over the hexasphere does not highlight any tile. |
|---|---|
| Cause | Highlighting is disabled, or the collider/raycast is not configured correctly. |
| Solution |
|
Low frame rate with many divisions
| Symptom | FPS drops significantly when increasing the Divisions parameter. |
|---|---|
| Cause | High division counts create exponentially more tiles, increasing geometry and draw calls. |
| Solution |
|
Extrusion visual artifacts
| Symptom | Extruded tiles show gaps, z-fighting, or incorrect gradients. |
|---|---|
| Cause | Extrusion multiplier too high, or conflicting shader settings. |
| Solution |
|
VR interaction not working
| Symptom | Tile selection does not work in VR mode. |
|---|---|
| Cause | VR raycasting is not enabled or the VR SDK integration is missing. |
| Solution |
|
Pathfinding returns null or empty path
| Symptom | FindPath() returns null even though start and end tiles exist. |
|---|---|
| Cause | Tiles may be blocked, the search limit is too low, or the cost exceeds the maximum. |
| Solution |
|
Still stuck?
If your issue is not listed here, visit the Kronnect Support and post your question. The team typically responds within 24 hours.
Was this page helpful?
Suggest an improvement
Help us improve this documentation page.