Quick Start

beginner quick start

Hexasphere Grid System · Quick Start

Quick Start — First result in 5 minutes

Follow these steps to add a hexasphere to your Unity scene. No scripting required.

Step 1 — Import the package

Open Window > Package Manager, locate Hexasphere Grid System in My Assets and click Import. If you downloaded the .unitypackage manually, double-click it and import all files.

Step 2 — Add a Hexasphere to your scene

From the top menu, select GameObject > 3D Object > Hexasphere. A new hexasphere will appear in the scene with default settings.

Tip: You can also drag the Hexasphere prefab from the Hexasphere/Resources/Prefabs folder into your scene.

Step 3 — Adjust basic settings

Select the Hexasphere GameObject and explore the Inspector. Try these beginner-friendly tweaks:

  • Style — switch between Wireframe, Shaded, or Shaded Wireframe.
  • Divisions — increase to 15–20 for a finer grid, or lower to 5 for fewer, larger tiles.
  • Enable Highlight — check this to see tiles highlight as you hover the mouse.
  • Enable Rotation — check this to let the user rotate the sphere with mouse drag.

Step 4 — Enter Play Mode

Press Play and interact with the hexasphere in the Game view. Hover over tiles to see highlighting, click to select, and drag to rotate.

Step 5 — Explore the demo scenes

Open any scene under Hexasphere/Demo/ to see pre-configured examples including extrusion, path finding, texturing, and territory management. Each demo has an attached script you can study for API usage.

Checklist

  • ☑ Package imported successfully
  • ☑ Hexasphere added to scene via menu or prefab
  • ☑ Basic settings adjusted (style, divisions)
  • ☑ Interaction working in Play Mode

Next steps

Now that you have a hexasphere running, explore the Settings reference for a complete breakdown of all Inspector parameters, or jump to the Scripting guide to control the grid from C# code.

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