Quick Start
beginner quick startHexasphere Grid System · Quick Start
Quick Start — First result in 5 minutes
Follow these steps to add a hexasphere to your Unity scene. No scripting required.
Step 1 — Import the package
Open Window > Package Manager, locate Hexasphere Grid System in My Assets and click Import. If you downloaded the .unitypackage manually, double-click it and import all files.
Step 2 — Add a Hexasphere to your scene
From the top menu, select GameObject > 3D Object > Hexasphere. A new hexasphere will appear in the scene with default settings.
Tip: You can also drag the Hexasphere prefab from the Hexasphere/Resources/Prefabs folder into your scene.
Step 3 — Adjust basic settings
Select the Hexasphere GameObject and explore the Inspector. Try these beginner-friendly tweaks:
- Style — switch between Wireframe, Shaded, or Shaded Wireframe.
- Divisions — increase to 15–20 for a finer grid, or lower to 5 for fewer, larger tiles.
- Enable Highlight — check this to see tiles highlight as you hover the mouse.
- Enable Rotation — check this to let the user rotate the sphere with mouse drag.
Step 4 — Enter Play Mode
Press Play and interact with the hexasphere in the Game view. Hover over tiles to see highlighting, click to select, and drag to rotate.
Step 5 — Explore the demo scenes
Open any scene under Hexasphere/Demo/ to see pre-configured examples including extrusion, path finding, texturing, and territory management. Each demo has an attached script you can study for API usage.
Checklist
- ☑ Package imported successfully
- ☑ Hexasphere added to scene via menu or prefab
- ☑ Basic settings adjusted (style, divisions)
- ☑ Interaction working in Play Mode
Next steps
Now that you have a hexasphere running, explore the Settings reference for a complete breakdown of all Inspector parameters, or jump to the Scripting guide to control the grid from C# code.
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