Global Snow (Built-in) · Quick Start
Get Global Snow running in your Built-in RP scene in under 5 minutes.
Import the Global Snow package from the Unity Asset Store. Choose the Built-in sub-package:
Global Snow works with both Forward and Deferred rendering. Deferred is recommended for best performance and quality.
| Rendering Path | How to Set |
|---|---|
| Deferred | Camera Inspector > Rendering Path > Deferred. No additional setup needed. |
| Forward | Camera Inspector > Rendering Path > Forward. You may need to enable Fix Materials in the Global Snow inspector if some objects get clipped. |
GlobalSnow.Global Snow needs a directional light for relief and occlusion calculations. It auto-detects one, but verify the Sun field in the inspector points to your main directional light.
Enter Play mode. Your scene should now be covered in snow. Use the Quality Preset dropdown to quickly switch between Best Quality, Medium, and Fastest.
From here you can:
If you are using the Forward rendering path, keep these points in mind:
RenderType shader tag to receive snow via shader replacement.For Deferred rendering:
BeforeReflections. Change to BeforeLighting if you have disabled deferred reflections in Graphics Settings.Load the demo scene included in the Demo folder and press Play. Controls:
| Key | Action |
|---|---|
| WASD | Move |
| Mouse | Look around |
| Spacebar | Jump |
| T | Toggle snow on/off |
| L | Change daylight |
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