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Edge Fusion (URP) · Troubleshooting & FAQ

Which render pipelines are supported?

Edge Fusion (URP) works exclusively with the Universal Render Pipeline. It requires URP package version 14.0 or higher (Unity 2022.3+). It is not compatible with the Built-in Render Pipeline. A separate Edge Fusion (HDRP) variant is available for the High Definition Render Pipeline.

How do I start using Edge Fusion?

Add the Edge Fusion Render Feature to your URP Renderer, then add the Edge Fusion override to a Volume (Global or Local). Adjust Intensity, Radius, and the quality preset to balance performance and visual fidelity. See the Quick Start guide for step-by-step instructions.

Can I control which objects are affected?

Yes. Use Blend Layers to define which layers participate. For finer control, add the Edge Fusion Object component to individual GameObjects to override the blend radius or disable blending entirely.

Does Edge Fusion impact performance?

Performance depends on the Sample Count and quality preset you choose. The asset includes multiple quality levels with configurable sample counts, binary search steps, and early exit settings. See Performance Tips for platform-specific recommendations.

My terrain does not blend with other objects

Terrains rendered with the Draw Instanced option are not supported by the Object ID pass. Exclude the terrain layer from Blend Layers — Edge Fusion will reconstruct terrain coverage from the camera depth texture. This workaround also improves performance. See Troubleshooting for details.

Does Edge Fusion work with transparent objects like water?

Edge Fusion processes opaque objects only, so transparent surfaces such as water with alpha blending will not be affected. If your water shader uses vertex displacement, you can add its layer to Special Group Layers in the Edge Fusion settings — this renders those objects with their original material into a helper buffer, providing correct Object IDs. However, fully transparent or alpha-blended shaders are outside Edge Fusion's rendering scope.

Visit the support forum or contact our support team for further assistance.

Is this asset compatible with Unity 6?

Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.

How do you blend terrain instanced objects with Edge Fusion?

Exclude the terrain layer from the blend layers. The asset will fill empty gaps and blend objects correctly. You can assign terrain to a different layer and exclude that layer from the blend layers option, or use the rendering layers filter. When generating the object ID texture, the asset reconstructs from the camera depth texture to fill empty pixels, giving different object IDs to missing terrain and allowing it to blend with other objects.

How do you handle terrain instanced trees with different layers in Edge Fusion?

Place tree prefabs on a separate layer and enable the option in terrain settings to keep the tree prototype layer so layers drawn in the scene use a different layer. This allows Edge Fusion to properly identify and blend the trees with terrain.

How can I use edge-fusion with animated objects like trees that have wind applied to them, when they keep blinking in and out?

Place the animated objects in a specific layer and add that layer to the Special Group section in edge-fusion settings. This prevents the blinking caused by the animation.

What causes the 'Instancing: Unhandled property unity_ObjectToWorldArray' warning and how do I fix it?

This warning occurs when using Draw Instanced option on Terrain. Disable the Draw Instanced option on the Terrain to resolve the warning, or exclude the Terrain from Edge Fusion's blending layers.


I have a question not covered here

Please visit the Support Center and use our AI Support Assistant to get answers. If the issue persists, submit a reproduction project so we can investigate further and help you.

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