Introduction

beginner start here

Dynamic Fog & Mist 2 (Built-in) · Start Here

Dynamic Fog & Mist 2 for Unity Built-in Render Pipeline

What is Dynamic Fog & Mist 2?

Dynamic Fog & Mist 2 is a fast, flexible fog package for Unity's Built-in Render Pipeline. It adds live, animated fog, mist, and sky haze to your scenes through a full-screen image effect, custom fog materials, or a dedicated fog-of-war prefab.

The asset ships with 7 fog shader variants (from desktop quality to ultra-light mobile), 15 fog materials with integrated shaders, and Post-Processing Stack v2 extensions so you can plug the effect directly into Unity's post-processing pipeline.

Award-winning publisher — Kronnect was nominated for Publisher of the Year at the Unity Awards 2023.

Key Features

Fog Rendering

  • 7 shader variants — Desktop (dual-noise, volumetric), Mobile (single-noise, no-haze, simplified, basic), and Orthogonal modes.
  • Sky Haze — atmospheric haze layer with independent color, speed, and opacity controls.
  • Gradient fog — two color selectors for artistic fog gradients.
  • Built-in presets — Clear, Mist, Windy Mist, Ground Fog, Fog, Heavy Fog, Sand Storm, and Custom.

Fog of War

  • Image-effect mode — clear circular or rectangular fog areas via scripting.
  • Dedicated prefab — optimized mesh-based fog of war for top-down perspectives (no image effect overhead).
  • Fog-of-war holes — place hole objects in the hierarchy for static clearings.

Integration Options

  • Camera script — add DynamicFog or DynamicFogExclusive to the camera.
  • Post-Processing Stack v2 — use as a pluggable volume effect (requires importing the included package).
  • Custom fog materials — per-object fog via specialized shaders (fastest on mobile).

VR & Platform Support

  • VR ready — full support for Single Pass Stereo Rendering (Oculus, OpenVR).
  • Cross-platform — desktop, mobile (iOS/Android), WebGL, and consoles.

Requirements

RequirementMinimum
Unity version2022.3 LTS or later
Render pipelineBuilt-in Render Pipeline
Graphics APIAny (DirectX, OpenGL, Metal, Vulkan)
PlatformDesktop, Mobile, WebGL, Consoles

Next Steps

Was this page helpful?