Introduction

beginner start here

Compass Navigator Pro 3 · Start Here

Compass Navigator Pro 3 is a professional UI navigation system for Unity, commonly used in adventure, RPG and open-world games. It provides compass bars, mini-maps, radar, on/off-screen indicators and points of interest (POIs) with a rich event system and full scripting API.

Compatibility: Unity 2022.3 LTS or later. Works with Built-in, URP and HDRP render pipelines.

Main Components

ComponentDescription
Compass BarHorizontal navigation strip showing cardinal/ordinal directions and POI icons. Multiple built-in styles (Angled, Rounded, Celtic, Fantasy, SciFi, Clean) or fully custom art.
Mini-MapTop-down world view, world-mapped texture, UI texture or radar mode. Supports fog of war, zoom, full-screen toggle and LUT color grading.
On-Screen IndicatorsIn-world markers that point toward visible POIs, with distance and title display.
Off-Screen IndicatorsEdge-of-screen arrows for POIs outside the camera view, with anti-overlap system.
POI SystemAdd CompassProPOI to any GameObject. Supports visited states, discovery text, beacon/heartbeat effects and custom icons.
Scan EffectRadar-like world scan that detects POIs and triggers events. Customizable via ScanProfile assets.

Key Features

  • Drag-and-drop setup — add the prefab from GameObject > UI > Compass Navigator Pro and configure everything from a centralized inspector.
  • Area of Interest system — efficient management of hundreds or thousands of POIs by processing only those within a configurable range.
  • Multiple instances — up to 4 compass instances per scene for split-screen, multiple viewports or separate UI layers.
  • Interactive mini-map — click, hover, drag, zoom and enter full-screen map mode.
  • Rich event system — UnityEvents for POI visited, visible, hidden, registered, circle enter/exit, mini-map clicks and more.
  • Complete C# API — every inspector parameter is accessible via script. See Scripting Support (C#).

Videos

Next Steps

Was this page helpful?