Quick Start
beginner quick startColor Studio 10 · Quick Start
Overview
This guide gets you up and running with Color Studio in under 5 minutes. You will open both main tools, create a palette, and paint your first sprite.
Step 1 — Open the Tools
Color Studio includes two main editor windows, both accessible from the Unity top menu:
- Window > Color Studio > Palette Manager — for creating and managing color palettes.
- Window > Color Studio > Pixel Painter — for creating and editing pixel art sprites.
Recommended layout: Dock the Palette Manager on the right side of the screen and the Pixel Painter alongside the Scene/Game view. This lets you pick palette colors while painting.
Step 2 — Create a Color Palette
- In the Palette Manager, select a color harmony preset from the top buttons (e.g., Triadic, Complementary).
- Click and drag the dots on the color wheel to choose your base hues.
- Adjust Shades count, Saturation, and Brightness sliders to refine the palette.
- Switch to the Palette Import/Export tab (2nd tab) and click Save As to store the palette as a ScriptableObject in your project.
Step 3 — Paint a Sprite
- In the Pixel Painter, click a quick-size button (e.g., 16 for a 16x16 canvas).
- Select the Pen tool from the left toolbar.
- Pick a color from the Palette Manager (or from the Pixel Painter color picker).
- Left-click on the canvas to paint. Right-click to pick a color from the canvas.
- Click the Disk icon in the top toolbar to save your sprite.
Prerequisite: Pixel Painter requires the Unity 2D Sprite package. If not installed, Pixel Painter will display a warning. Install it from Window > Package Manager.
Step 4 — Recolor a Game Object (Optional)
- Select any sprite or game object in the scene.
- In the Inspector, click Add Component and search for Recolor.
- Assign a Palette (the ScriptableObject you saved in Step 2).
- The object's colors will be remapped to the nearest palette colors.
- Enable Optimization for better runtime performance (generates an internal LUT).
Next Steps
- Palette Manager — deep dive into color wheel, import/export, and conversion tools.
- Recolor Component — learn about runtime recoloring modes and per-color operations.
- Scripting Support (C#) — control everything from code.
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