Parameters

intermediate concepts

Cloud Shadows FX · Core Concepts

Parameters Reference

All appearance settings are stored in the CloudShadowsProfile ScriptableObject. Select the profile asset or expand it in the Cloud Shadows inspector to edit these values.

Clouds

ParameterTypeDescription
Show CloudsboolShow or hide the cloud layer. The cloud layer is designed for top-down viewing and is not volumetric.
Coveragefloat 0–1Density of clouds. A value of 1 fills the entire sky.
ThicknessfloatVisually simulates a thicker cloud appearance.
Opacityfloat 0–1Uniform transparency of the cloud layer.
Sun ColorColorColor used to illuminate the clouds (usually matches your directional light).
Light / High Density ColorColorTwo colors blended based on local cloud density.
Light IntensityfloatIntensity of lighting applied to clouds.
AnisotropyfloatMakes the sun appear brighter when viewed through the clouds from below.
Ambient LightfloatConstant ambient light added to cloud lighting.

Shadows

ParameterTypeDescription
Show ShadowsboolShow or hide cloud shadows on the ground.
Coveragefloat 0–1Shadow density. Usually matches the Clouds coverage, but can be increased for a more dramatic look.
Opacityfloat 0–2Shadow transparency. Values above 1 darken the shadows further.
Tint ColorColorTints the shadow overlay color.
Top Down OnlyboolImproves performance by skipping screen-space normal calculation. Enable if the camera always looks downward. When disabled, the effect avoids projecting shadows on ceilings.

General

ParameterTypeDescription
AltitudefloatHeight of the cloud layer in meters.
ScalefloatScaling factor for cloud textures.
OffsetVector2Shifts the cloud texture sampling position.
Distance FadefloatFades clouds and shadows over distance from the camera.
Contrastfloat 0–10Increase to sharpen cloud borders.
Edge Noisefloat 0–1Adds wispy, irregular borders to clouds.
Wind SpeedVector3Cloud movement speed (Y component is unused).
Cloud TexturesTexture2DPrimary cloud texture and detail texture. Additional textures are available in the Demo folder.
Bump MapTexture2DNormal map used to simulate cloud relief.
Tip: All these properties can be modified at runtime via C#. See the Scripting page for details.
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