Compass Navigator Pro 3: Enhanced Navigation UI System
The navigation system now dynamically manages Points of Interest (POIs) to optimize performance in expansive scenes with numerous markers. A brand-new scanning effect makes it easy to highlight POIs in an intuitive, visually appealing way.
Additional enhancements include improved POI distance text visibility, better prefab support, and refined marker behavior. Unity Events integration allows developers to wire all events directly in the inspector, reducing coding requirements.
The system provides a complete navigation interface featuring compass bars, minimaps, radar displays, fog of war effects, and screen indicators. It supports built-in rendering, URP, HDRP, and Unity 6, with easy integration and extensibility across project types.
Voxel Play 3: Advanced Voxel Engine
The engine introduces microvoxels with 2x to 16x subdivisions for ultra-detailed structures and a new savegame format supporting microvoxel data and incremental region saving.
SceneView editing tools enable developers to modify voxel worlds directly in Unity's editor with undo/redo functionality. An advanced biomes system provides enhanced terrain variety, while raymarch-based rendering improves distant terrain visualization.
Water shaders now support shadows and reflections. Optimized SRP Batcher integration reduces draw calls significantly, improving performance in large-scale worlds.
Compatibility: Unity 2021, 2022, and Unity 6 with Render Graph pipeline support.