Asset Inventory

beginner concepts

Editor Doctor Pro · Core Concepts

Asset Inventory

The Asset Inventory answers a simple question: what is in my project? Eight tabs - Materials, Shaders, Prefabs, Textures, Audio, Meshes, Scenes, Code - give you a sortable, filterable inventory of everything under Assets/, with one-click drilldown.

Open it from Window > Kronnect > Editor Doctor Pro > Asset Inventory.

Asset Inventory window with the Materials tab open
On-demand. The Asset Inventory does not auto-scan. Click Refresh when you want a fresh snapshot. Scans are fast - typically under a second on a few-hundred-asset project, a few seconds on large projects.

Tabs

TabColumns
MaterialsName, Shader, Render Queue, GPU Instancing, Keyword count, Path.
ShadersName, Pipeline, Variant count (best-effort estimate), Used-by-material count, Path.
PrefabsName, Variant chain depth, Override count, Component count, Used-in-scenes count, Path.
TexturesName, Resolution, Format, Estimated VRAM, Read/Write flag, Path.
AudioName, Channels, Length, Load type, Estimated runtime size, Path.
MeshesName, Vertex count, Triangle count, Read/Write flag, Estimated runtime size, Path.
ScenesName, In Build Settings (yes / no), Disk size, Path.
CodeName, asmdef, Lines (best-effort), Path.

Filtering and sorting

Every column is sortable - click the header to toggle ascending / descending. The text search at the top of each tab matches on every visible column. Combine sort, search and the per-tab toggles (e.g. Only Read/Write enabled on the Textures tab, Only large on Meshes) to narrow the view.

Locate and open

Click any row to ping the asset in the Project window. Double-click to open it in its native editor - the Inspector for textures and audio, the Prefab editor for prefabs, the IDE for scripts.

Trash and Clean buttons

Two extra columns help you clean up:

  • Trash - shows whether the asset is currently candidate for Safe Delete. Click the cell to open Safe Delete with that asset preselected.
  • Clean - shows whether the Asset Health module flagged the asset (e.g. uncompressed texture, mesh with Read/Write enabled). Click to open the Doctor with the relevant filter applied.

Export to CSV

Click Export CSV in the toolbar to save the current tab as a flat CSV (UTF-8, RFC 4180). The file mirrors the visible columns in the order shown. Useful for spreadsheet pivots, ticket attachments, and programmatic post-processing.

Tip: When you find a row that puzzles you - e.g. a shader with high variant count, or a prefab used in zero scenes - the Locate / Open / Trash actions get you to the source in one click.
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