Unity Unite 2024: A Pivotal Moment for Unity’s Future The recent Unite 2024 event in…
Taking over Unity Asset Store twitter
This week we have been invited to take over Unity Asset Store twitter to share some insights about our assets as well as gamedev tips.
We talked about organizing assets in favourites, a humble (but free) history navigator available on Github and some interesting technical features of assets like Volumetric Fog & Mist, World Map Strategy Kit, Volumetric Lights and Trails FX.
Check them out and follow us @Kronnect for more useful content!
Tip #1️⃣
— AssetStore (@AssetStore) September 6, 2022
🌟 Unity has some cool “favorites” features which let you organize your common content…#UnityTips @kronnect pic.twitter.com/BB32kOyKdi
Tip 2️⃣:
— AssetStore (@AssetStore) September 6, 2022
🤔 Did you know every complex shader can add thousands of unnecessary variants to the build?
We made Shader Control to find those shader variants and let you exclude them from the build process. Keep your shader library lean and compile faster!#UnityTips @kronnect pic.twitter.com/dF664Vlayg
Tip 3️⃣:
— AssetStore (@AssetStore) September 6, 2022
☁ For environmental effects: Fog is super useful - it hides non-populated zones of your scene, adds atmosphere, etc.
A common challenge is rendering fog properly over transparent shaders. In Volumetric Fog & Mist, we added options to tackle this!#UnityTips @kronnect pic.twitter.com/JUFTYsGDsX
Tip 4️⃣:
— AssetStore (@AssetStore) September 6, 2022
👉 Another challenge with fog rendering is that realistic fog should be affected by gravity! In Volumetric Fog & Mist for URP we added the option “Fit To Terrain” which creates this cool effect:#UnityTips @kronnect pic.twitter.com/iHJ36eVORA
Tip 5️⃣:
— AssetStore (@AssetStore) September 6, 2022
✨ In FX, an aspect that strongly impacts performance is volumetric lighting, which contributes to immersion/realism of scenes. In our Volumetric Lights asset, there's an option to bake shadows which removes the need to compute them every frame! 💡#UnityTips @kronnect pic.twitter.com/eY6UG6lKUp
Tip 6️⃣:
— AssetStore (@AssetStore) September 6, 2022
⚙ With GPU instancing and stencil buffers, we can make cool trail effects for characters, weapons and moving objects. In Trails FX we use these two features to render long trails with correct transparency order and no overdraw in a performant way!#UnityTips @kronnect pic.twitter.com/9FUdHai04w
Tip 7️⃣:
— AssetStore (@AssetStore) September 6, 2022
Using the Mesh.SetVertices overload that accepts a start and length parameters, you can use a fixed array to dynamically update details in meshes every frame with 0 allocations 💡#UnityTips @kronnect pic.twitter.com/yjpgAv7VS3
Tip 8️⃣:
— AssetStore (@AssetStore) September 6, 2022
Deferred rendering decouples lighting from geometry, allowing infinite possibilities 🔆#UnityTips @kronnect pic.twitter.com/cWgsM0keR2