We have created a new section in this website called “Guides” which eventually will…
This week we have been invited to take over Unity Asset Store twitter to share some insights about our assets as well as gamedev tips.
We talked about organizing assets in favourites, a humble (but free) history navigator available on Github and some interesting technical features of assets like Volumetric Fog & Mist, World Map Strategy Kit, Volumetric Lights and Trails FX.
Check them out and follow us @Kronnect for more useful content!
Tip 2️⃣:— AssetStore (@AssetStore) September 6, 2022
🤔 Did you know every complex shader can add thousands of unnecessary variants to the build?
We made Shader Control to find those shader variants and let you exclude them from the build process. Keep your shader library lean and compile faster!#UnityTips @kronnect pic.twitter.com/dF664Vlayg
Tip 3️⃣:— AssetStore (@AssetStore) September 6, 2022
☁ For environmental effects: Fog is super useful - it hides non-populated zones of your scene, adds atmosphere, etc.
A common challenge is rendering fog properly over transparent shaders. In Volumetric Fog & Mist, we added options to tackle this!#UnityTips @kronnect pic.twitter.com/JUFTYsGDsX
Tip 5️⃣:— AssetStore (@AssetStore) September 6, 2022
✨ In FX, an aspect that strongly impacts performance is volumetric lighting, which contributes to immersion/realism of scenes. In our Volumetric Lights asset, there's an option to bake shadows which removes the need to compute them every frame! 💡#UnityTips @kronnect pic.twitter.com/eY6UG6lKUp
Tip 6️⃣:— AssetStore (@AssetStore) September 6, 2022
⚙ With GPU instancing and stencil buffers, we can make cool trail effects for characters, weapons and moving objects. In Trails FX we use these two features to render long trails with correct transparency order and no overdraw in a performant way!#UnityTips @kronnect pic.twitter.com/9FUdHai04w