Author Topic: Banding on fog where depth of field starts  (Read 57 times)

brobbeh

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Banding on fog where depth of field starts
« on: November 23, 2021, 09:35:16 AM »
Hi,
Using Unity 2021.2.3 with URP on win 10.
I'm getting a pretty visible band where the depth of field ( default unity post process one) starts.
Is there any settings to tweak to get rid of that? Haven't been able to mitigate it through fog and camera settings.

Thanks

Kronnect

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Re: Banding on fog where depth of field starts
« Reply #1 on: November 23, 2021, 09:48:12 AM »
Could you please post a screenshot? Also, do you refer to Volumetric Fog & Mist, Dynamic Fog & Mist or Volumetric Lights?
They usually provide a dither/jitter option that can mitigate any banding although if the banding occurs with Depth of Field and not without, it could be something else.

brobbeh

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Re: Banding on fog where depth of field starts
« Reply #2 on: November 24, 2021, 09:42:29 PM »
This is for Volumetric Fog & Mist 2.
I have tried tweaking dither and jitter a bunch but it does not affect the line unfortunately.

Here is a screenshot:
« Last Edit: November 24, 2021, 09:45:04 PM by brobbeh »

Kronnect

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Re: Banding on fog where depth of field starts
« Reply #3 on: November 25, 2021, 04:42:44 PM »
Can you reproduce it in a new project and send it to me by email?

brobbeh

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Re: Banding on fog where depth of field starts
« Reply #4 on: November 25, 2021, 11:14:50 PM »
Oh you know what, after more experimenting the banding happens without the fog too. It just made it easier to see, not related to the pluging at all so I'll have to figure out what's going on here  :o
Thanks!

Kronnect

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Re: Banding on fog where depth of field starts
« Reply #5 on: November 26, 2021, 11:21:51 AM »
Could be related to shadows? Try increasing shadow quality or distance.