Author Topic: Strange shadow bug in URP  (Read 64 times)

Klauz

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Strange shadow bug in URP
« on: August 28, 2021, 03:46:31 PM »
Hello! I am noticing a bizarre bug when I am using the x-frame fps accelerator asset. It seems that no matter what value I set for my max shadow distance in my URP settings, the x-frame fps accelerator asset overrides it to another value. I have attached a gif link showing you this issue. Notice how I have set a maximum shadow distance of 150 when entering playmode. When I quit playmode, the x-frame fps asset modifies the max distance value to 40. I have also attached the x-frame fps settings I am using. I hope you will be able to assist me in this matter! Thank you!

I am using the follow versions of assets:
- x-frame fps accelerator -> V4.1.1
- Unity editor -> 2020.3.17f1 (LTS)
- URP version -> 10.6.0


GIF Link: https://gfycat.com/bothgooddamselfly

Kronnect

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Re: Strange shadow bug in URP
« Reply #1 on: August 28, 2021, 05:24:43 PM »
Hi,

Could you please try latest beta? (you now have access to the beta board)

Kind regards

Klauz

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Re: Strange shadow bug in URP
« Reply #2 on: August 29, 2021, 07:08:29 AM »
Hello! I have just tried the latest beta and the issue has been fixed! Thank you for working so very quickly on this!  ;D