Author Topic: Procedural Terrain  (Read 73 times)

Snort

  • Newbie
  • *
  • Posts: 3
    • View Profile
Procedural Terrain
« on: June 28, 2021, 02:36:44 AM »
Any chance in creating a procedural terrain with the grid system in the near future. Perhaps randomly created terrain like the Civilization series. This would allow users to focus solely on the game and not having to integrate the grid system with a previously created terrain. If there was a randomly created terrain with an embedded grid system, I would be a happy camper. Currently I am spending a lot of time learning about creating procedural terrains in unity with code from a tutorial by Penny de Byl. And then I have to add the grid system to that and learn that.

I really appreciate your grid systems, nothing like it.

Thanks

Kronnect

  • Administrator
  • Hero Member
  • *****
  • Posts: 7097
    • View Profile
Re: Procedural Terrain
« Reply #1 on: July 04, 2021, 11:11:55 AM »
Hi, thanks for the suggestion. Can't say if we'll do this right now but I'll consider it.

Snort

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Procedural Terrain
« Reply #2 on: July 11, 2021, 08:07:46 PM »
Excellent, I appreciate the reply