Author Topic: Errors related to Texture2DArray creation for SPECIFIC ANDROID DEVICES  (Read 69 times)


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Hi. We have encountered some errors related to Texture arrays in some specific devices.
I have attached a screenshot of the errors along with the device info. Please have a look and suggest what might be causing this issue.

(Can it be something related to GPU instancing? Or the device not supporting texture arrays?)

Thank you.
« Last Edit: June 23, 2021, 01:31:15 PM by Kronnect »


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As explained, the device only supports 256 slices (depth) for the texture array. You're trying to use more than 256 textures in the same texture array which is not allowed. A workaround would require to use "Custom Packing" option in the voxel definitions.