Author Topic: Voxel LOD system for drawing distant chunks  (Read 19 times)

WaywardSon

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Voxel LOD system for drawing distant chunks
« on: June 05, 2021, 05:44:04 PM »
Not too sure how this would be implemented in practice, I've seen different attempts at voxel LOD from a 1.12 MC mod to a few 0fps papers to using sparse voxel octrees for building low LOD meshes and switching to arrays when the chunk is being interacted with. One attempt that got pretty far was Seed of Andromeda, they shared the source code but I didn't quite grasp how they would do it. For my project, I'm trying to figure this out to have huge draw distances without overloading memory, it's challenging but I think a feature like this would really pay off.