Author Topic: Shiny SSR on Terrain support?  (Read 266 times)

yutaNX

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Shiny SSR on Terrain support?
« on: May 27, 2021, 04:04:19 AM »
Hi there!

Thanks for nice plug-in.
I am trying to shiny SSR applied to terrain but seems not working.
would you supported terrain?
I am on unity 2020. 2.7f1 URP

Kronnect

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Re: Shiny SSR on Terrain support?
« Reply #1 on: May 27, 2021, 08:13:24 PM »
Hi, thanks.

In URP, unless you use deferred rendering path (URP 12), terrain can't be covered by reflections with SSR because they don't use the usual renderers.
However, we're going to investigate a workaround so perhaps we can obtain a smoothness/normal buffer for terrains.

Are you using the default Unity terrain shader?

yutaNX

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Re: Shiny SSR on Terrain support?
« Reply #2 on: May 28, 2021, 06:07:11 AM »
yes- right now we are using URP terrain lit.
There is no plan for us to up to date URP12 since so new - so it will be great if there is any workaround!