Author Topic: Use smoothness with metallic workflow  (Read 67 times)

BunnyViking

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Use smoothness with metallic workflow
« on: March 30, 2021, 12:50:46 PM »
I have started playing with Shiny today and I noticed that if i use the standard Unity metallic workflow the use smoothness map option doesn't work. Switching to spec/smooth and exporting for that works fine.

Is it intended to only work with a spec/smooth shader or should it be reading the smoothness from a metal/rough shader as well ? (i.e reading the inverted roughness map)

Kronnect

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Re: Use smoothness with metallic workflow
« Reply #1 on: March 30, 2021, 08:21:44 PM »
Hi,
We have made some changes to the latest beta of built-in pipeline.
Could you try it?
Or are you using the URP version?

BunnyViking

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Re: Use smoothness with metallic workflow
« Reply #2 on: April 12, 2021, 07:51:27 PM »
sorry been busy for a bit, im using the URP version at the moment.

Kronnect

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Re: Use smoothness with metallic workflow
« Reply #3 on: April 12, 2021, 10:31:39 PM »
What rendering path are you using (forward/deferred)?

Could you please send a simple scene with a cube and the material you're using with the metallic map?

Thank you.