One other thing, can I control what sprite layer the grid should be drawn on?
Right now, it's drawing lines over portions of my map that aren't traversable. I thought it was rendering on the Default sprite layer, but even buildings I have set on a higher sprite layer still get drawn over.
You can see it at the foot of the castle in the video.
EDIT: It seems adjusting the camera size fixed it grid rendering. Question still stands though.