Hi, I have a question about changing fog profiles at runtime.
I set up a simple script with just a couple of key presses swapping out the two profiles I have.
The issue is, at runtime profile A is running and looks normal... I press a key and profile B is running normally... I press the first key to run profile A again and that profile changes for some reason, and the only way to get it to look normal again is to manually open fog&mist2 in the inspector (if its collapsed) or by manually reloading the profile in my script.
I have "sync with profile" enabled but the fog height and density seem to change for some reason.
If i leave fog&myst2 open in the inspector and run the game, when I press the key, I can see the bad profile load in first (very quickly) then the correct profile comes in.
Any help would be appreciated, thanks.