Author Topic: Mirror integration - terrain doesn't generate voxels beyond initial ones  (Read 115 times)

kcchan

  • Newbie
  • *
  • Posts: 3
    • View Profile
Hi,

Has anyone encountered the issue of VoxelPlay environment not auto-generating voxels when the player moves around the map, after implementing multi-player by integrating Mirror using the example in https://kronnect.freshdesk.com/support/solutions/articles/42000080992-multi-player-using-mirror?

It looks as if the terrain has become "static" and cuts off after a certain distance from the player's starting position.
This happens for both the host and client player.

Wonder if anyone has any advice.

Thank you!

koyima

  • Newbie
  • *
  • Posts: 3
    • View Profile
You mean when you are the host the environment you see doesn't update? (same for client)