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if (Input.GetKeyDown(KeyCode.V)){ for (int x = -30; x < 30; x++) { for (int z = -30; z < 30; z++) { for (int y = -1; y < 30; y++) { Vector3 point = transform.position + new Vector3(x, y, z); if (VoxelPlayEnvironment.instance.GetVoxel(point).isEmpty == false) VoxelPlayEnvironment.instance.VoxelDestroy(point); } } }}
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