Author Topic: Multiplayer  (Read 22 times)


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« on: March 05, 2021, 03:52:58 PM »
On the roadmap for voxelplay ... could MLAPI  be added.. it is the new official multiplayer framework to replace unet. I know pirates template has Mirror support, but Mirror has some downsides like it will probably never work with unity's domain play reload feature, which is huge time saver to unity's increasingly sluggish build play times.

I'd buy the pirates template if MLAPI was on the roadmap for that even, for now I've held off as I think it's just going to become to deeply embedded with tying everything into mirror.

And well think some just wanted something to get started with all the core base multiplayer stuff working with voxelplay, the more you're having to rip out things that are not generically useful in code/prefab etc the better I find. I get its aimed at maybe a different audience but I'm just wanting basics of multiplayer support and enough examples to get started, not an entire game built really again that also comes into price range paying more for a template of things I don't need just for multiplayer support in a framework that I don't want to be using for the reason of it doesn't support domain play reload and then my entire build iteration times will go through the roof (which only gets worse with the more you code you have in your project) 😑


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Re: Multiplayer
« Reply #1 on: Today at 01:30:02 AM »
Hi, I'm not sure what the future holds for the Pirates template as far as porting goes (it might happen), the reality is that a Mirror is already what you are looking for, it has the examples and it has no prefabs and such, you can get a game running in minutes

Now as far as specific Unity features supported by Mirror: you will never find the perfect tool that has everything you need exactly at the right time, it will either have most of what you need or appear just as you don't need what you thought you did

I'm not going to push you towards Mirror just because it might not be the tool for you, just keep in mind the perfect tool rarely appears when you need it