Author Topic: Support for the addressables system as an alternative to the resources folder  (Read 567 times)

Lukas Olson

  • Guest
I believe that support for the addressable system (the replacement for asset bundles) as an alternative to the resources folder would greatly benefit many users of the asset.

Although the resources folder is convenient, Unity recommends that it's not used outside of prototyping for a myriad of reasons such as rapidly increasing build size and load time (as Unity has to pack & load everything in the resources folder), can make project organization more tricky, and makes it harder to make, deliver, and use dynamic content.

Even in a case where voxel play uses a configured addressable path or tag, project organization and runtime speed would greatly increase for everyone while only very slightly increasing complexity (if at all, if it's an optional feature).

Source: https://learn.unity.com/tutorial/assets-resources-and-assetbundles#5c7f8528edbc2a002053b5a7

thanks for reading!