Author Topic: Possibility of Unity standard PBR shading? (Deferred ?)  (Read 944 times)

castor76

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Possibility of Unity standard PBR shading? (Deferred ?)
« on: December 14, 2018, 04:50:04 PM »
I know this may slow down the rendering a lot, but I was wondering if there could be a possibility of having unity standard shader like PBR metalic material?

Also with maybe added vertex color level AO.

Relief is cool, ... but pbr can be really awesome.

castor76

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Re: Possibility of Unity standard PBR shading?
« Reply #1 on: December 14, 2018, 04:50:58 PM »
Also if unity standard shader can be used, then we might be able to do deferred rendering too?