Author Topic: Voxel Editor Painting?  (Read 1182 times)

castor76

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Voxel Editor Painting?
« on: December 14, 2018, 10:16:51 AM »
Voxel Editor Painting?

While it is great to be able to add or remove a voxel at run time, it is much desired to be able to sculpt the voxel right inside Unity Editor for a specific level design purpose.

The only way I can think of doing this is to use external editor such as qubical and then import it to remap  it to the voxel. But obviously this isn't very ideal.

If we can have some basic painting tool, such :

add / remove / smooth

It would help a lot to design the world.

This , ofcourse makes more sense if the world is not infinite, but finite. Having said that can we have a finite voxel world?
« Last Edit: December 14, 2018, 10:19:43 AM by castor76 »

Kronnect

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Re: Voxel Editor Painting?
« Reply #1 on: December 14, 2018, 11:32:40 PM »
This is a nice idea that was initially planned in Voxel Play but finally was replaced by a Unity terrain converter:
https://kronnect.freshdesk.com/support/solutions/articles/42000032399-converting-unity-terrains-to-voxel-play-environment

Building a great terrain sculpting tool is in itself a whole new project. Yeah, it could start with the basics like basic painting and smoothing but soon you will need more features, undo support, etc. etc. So at this moment it's quite out of scope of Voxel Play.

Of course if someone is interested in developing an In-Editor extension for Voxel Play I'd be more than happy to assist in the development process.

Regarding the limited terrain, it's covered here:
https://kronnect.freshdesk.com/support/solutions/articles/42000005512-limit-playable-area

Cheers