Voxel Editor Painting?
While it is great to be able to add or remove a voxel at run time, it is much desired to be able to sculpt the voxel right inside Unity Editor for a specific level design purpose.
The only way I can think of doing this is to use external editor such as qubical and then import it to remap it to the voxel. But obviously this isn't very ideal.
If we can have some basic painting tool, such :
add / remove / smooth
It would help a lot to design the world.
This , ofcourse makes more sense if the world is not infinite, but finite. Having said that can we have a finite voxel world?