Author Topic: [RELEASED] Terrain Grid System  (Read 3983 times)

Kronnect

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[RELEASED] Terrain Grid System
« on: October 02, 2015, 01:56:24 PM »
Hello community!

After hundred of hours of work, we're happy to announce the availability of Terrain Grid System!



Terrain Grid System provides advanced grid capabilities to Unity to the standard Terrain system or as a stand-alone grid.

Key features:

- Configurable and flexible grid generation, including voronoi tessellation, boxed, rectangular and hexagonal types.
- Two levels of regions: cells and territories.
- Powerful selectable and highlighting system for both cells and territories.
- Coloring support.
- Different positioning options for best mesh adaptation to the terrain.
- Extensive API (C#) for controlling the grid.

Here're two videos showing its possibilities:
https://www.youtube.com/watch?v=gZExOZWH6v0
https://youtu.be/8mzHCIZQds0










Get it now on the Asset Store!
https://www.assetstore.unity3d.com/en/#!/content/47215

Enjoy!
« Last Edit: April 05, 2016, 06:47:38 PM by Kronnect »