Author Topic: [RELEASED] Hexasphere Grid System!  (Read 4086 times)

Kronnect

  • Administrator
  • Hero Member
  • *****
  • Posts: 7565
    • View Profile
[RELEASED] Hexasphere Grid System!
« on: May 05, 2017, 01:08:14 PM »


Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.

**Features**

- Wireframe, Shaded and combined styles (shaded + wireframe).
- Per tile color and texture.
- Extrusion with customizable height and gradient colors.
- Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.
- Fast and easy to use path-finding functions to get the optimal path between any two tiles.
- HeightMap texture support.
- Full source code included (C#).
- Demo scene included.

Click here to learn more!

Kronnect

  • Administrator
  • Hero Member
  • *****
  • Posts: 7565
    • View Profile
Re: [RELEASED] Hexasphere Grid System!
« Reply #1 on: May 23, 2017, 10:11:20 AM »

Altaris

  • Jr. Member
  • **
  • Posts: 79
    • View Profile
Re: [RELEASED] Hexasphere Grid System!
« Reply #2 on: May 23, 2017, 09:21:55 PM »
Any plans to incorporate the features here in something similar to WMSK? Would be awesome to have globe capabilities in WMSK.

Kronnect

  • Administrator
  • Hero Member
  • *****
  • Posts: 7565
    • View Profile
Re: [RELEASED] Hexasphere Grid System!
« Reply #3 on: May 23, 2017, 09:48:28 PM »
Hi Altaris, do you refer to 3D extrusion? Since both Globe and WMSK already have hexagonal grid and path-finding functions.