Highlight Plus

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[1] Universal Rendering Pipeline version now available

[2] [RELEASED] Introducing Highlight Plus!

[3] Problem with batching static

[4] 2D outline not updating when using Unity's SpriteSkin 2D animation component

[5] Missing shadows when profile is loaded

[6] Important performance improvements and a few issues

[7] Disable specific layer from triggering occlusion outline

[8] Compatibility with Oculus Quest FFR

[9] Compatibility to billboard-style shader (moved/rotated vertex positions)

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