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Messages - nik500

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1
Support / Re: CancelAnimation Cell no alfa
« on: November 09, 2021, 06:44:58 PM »
Nice ty :)

2
Support / CancelAnimation Cell no alfa
« on: November 09, 2021, 10:08:46 AM »
Hi. i try to make highlight effect for path. i use red  color with little bit transparency

and i use cell Flash for list of cells in path.

and when unit enter next  cell i use -  cell cancel animations fade out duration 0.5

so cells hide behind unit

issue is that cancel animation  use color without alfa/its fade out from full red without alpha/ so its kinda blink

where can be a problem? maybe i miss something
2 screen color of path with alpha

3
Support / (SOLVED)Gap between cell border and highlight cell effect
« on: November 05, 2021, 06:57:28 AM »
(Solved) reason was  that i scaled  TerrainGridSystem parent object   to 100 100 100 .   but need to  100 100 1

I have situation when generated on start cells have z coordinates  -0.001  and surface z 0 .  cells size is 2  so its visible  tiny gap between highlight and cell border.
they regenerate on start allways with that coordinates even if i reset them to zero in editor

in my situation i dont need this.how can i set all  to zero.?  without get child set position.  maybe i can edit code of generating somewhere?


on screen 1 yellow higlight not match the size of cell/
               2 perfect
               3 all offsets are zero

4
Support / Re: TGS as alternate for Unity's Official Tilemap
« on: September 01, 2021, 09:36:37 AM »
I see ::)

5
Support / Re: TGS as alternate for Unity's Official Tilemap
« on: September 01, 2021, 09:12:13 AM »
i think its about 2d isometric grid. like in unity tutor https://www.youtube.com/watch?v=2DsKCJsEzSA

  at this moment its only frontal 2d grid in TGS.

will be cool if 2d iso grid  wiil appear some day

6
Support / Re: terrain grid too big border thickness (graphics)
« on: April 03, 2021, 08:30:04 PM »
 it was mesh under grid but even if disable it issue still happen

I found that this happen when i use ortho camera/ when switch to perspective all works perfect. Depth and Opaque texture turned on in urp

p.s.Generaly its ok for me. i can use orhto with thikness 1 or switch to perspective.im just kinda inform about issue.

7
Support / terrain grid too big border thickness (graphics)
« on: April 01, 2021, 02:13:07 AM »
Hi.  i found little issue with frontier thikness when its 1 all nice . but if i add a little bit thickness- 1.01 it scale too much.

maybe its related to project scale. cube on 1screen is 1 .1.1 scale.  In scene view frontline scale kinda properly but in game view too much


 and on second screen terrain grid properties.

URP  workflow



8
Support / Re: Terrain Grid splited territory turn off highlight
« on: April 01, 2021, 01:22:25 AM »
Hi .  i tested beta and its nice results. highliting and regions is under control now.

one thing maybe its allready planned   but - there no function   region get  cells so you can   convert that cells to different territory with for loop  cell set territory .  or   region set territory

no something to flip territory for region

maybe i miss smthing or i too rush cos beta in development yet

+sometimes sarrounded regions tined with black


9
Support / Re: Terrain Grid splited territory turn off highlight
« on: March 31, 2021, 09:45:02 PM »
Latest beta includes support for multiple territory regions.
A list of regions for any territory can be obtained using territory.regions property.

The new version will automatically identify non-adjacent regions and create the regions.
This beta is still under development so don't use it in production yet.
i understand now. sound beutiful. . i sended pm with invoice for beta access. ty

10
Support / Re: Terrain Grid splited territory turn off highlight
« on: March 31, 2021, 06:39:28 PM »
Hi!

We're working on supporting highlight of multiple regions for territories that contains non-adjacent cell groups.

hi,in my situation i  dont need highlight. i want turn it off . + is it possible to get non-adjacent group ? is this info stored somwhere? so i can convert  that cells to player territory or enemy

11
Support / Terrain Grid splited territory turn off highlight
« on: March 31, 2021, 09:20:41 AM »
Hi. I have situation when i split territory  with another one.  Is it possible to turn off white effect so it will be the same color as main territory . 1 will be as 1 . how to control this? and as i understand it dont create new territory -its just highlited. 

and one more situation - when one or few  cell  teritory  surrounded with another territory   -cells inside change color (looks like it is event somewhere for this) but dont change territory index and border . is it possible to change index too ? or not change color cos its different territory

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