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Topics - Kronnect

#2
Support on this Forum / test
April 29, 2022, 02:21:13 PM
test
#4

In order to ask for support and download latest versions, sign up and send a private message with your invoice number to "Kronnect" user.

Once verified, you'll be able to post messages and get access to the private boards which include:
- Support access
- Feature request boards
- Announcements & beta download access

Before posting an issue, please:
- Make sure you're using the latest version of the asset.
- Make sure you've read any setup instructions included with the asset (usually contained in the PDF).

Include this info when posting an issue:
- Unity version (ie. Unity 2019.4)
- Platform where the issue is present (PC/Mac, mobile, WebGL, etc)
- Rendering pipeline (built-in, URP or HDRP)
- If it's VR related, the plugins you're using (Oculus Integration, Steam, OpenVR) and if you're using multi-pass, single-pass, etc.

If the issue is not evident, please consider creating a simple repro and send it to us by email. That'll allow us to reply much faster, probably in the same labour day.
You can send the repro by email to:


If you encounter any problem posting on the support boards (due to our anti-spam filter), please send us a pm with your username so we can whitelist it!

Thank you and welcome!
#5
Support on this Forum / Showing your support :)
January 17, 2019, 09:35:24 AM
When you purchase one of our assets, you get free support and free updates forever. You can also use the asset in any number of projects and your game or app can use the asset without paying anything else.

Since you only pay once for the assets we depend on future purchases to keep the business rolling. New customers also bring feature requests which usually are added to the same assets which you benefit for free even if you didn't ask for those features. So please write a nice review on the Asset Store. That encourages us to keep improving the assets and helps others decide on purchasing which in turns benefits you.

We also love to know about your projects. If you have a video, website or screenshots please send them to us. We can also use them as use cases for the assets if you want.

Thanks for using our assets!
#6
Support on this Forum / 2018 September Updates!
September 11, 2018, 06:48:19 PM

Cool highlights to share with you and new asset updates during last month. Enjoy the reading!

Volumetric Fog & Mist 9.4

Unlimited point light support plus material integration multiplies the value of Volumetric Fog & Mist. The update now available for all customers will be released soon to the Asset Store as a free upgrade!

Add virtually unlimited point lights to your fog (up to hardware/GPU capability). Track their positions, colors, ranges and intensities automatically. Add fascinating glow effect to your scene!
Material integration means that the core shader of Volumetric Fog & Mist can now be embedded into other shaders (like an include file) allowing the fog to render in the same pass! Add the fog to your transparent materials and avoid transparency issues and costly additional render passes.

Video: https://youtu.be/i7qe64oAnGY

In addition to these two great features, the new update includes:


  • Added Force Composition option - can be used to improve edges when MSAA is enabled
  • Added custom parameter for new point lights check interval (defaults to 3 seconds)
  • API: added public TrackPointLights(force) argument to force immediate update of point lights
  • API: added GetFogOfWarAlpha method
  • [Fix] Fixed rare black artifacts when using blend transparency and depth blur due to NaN pixels in the frame buffer

Voxel Play 1.1

Now with fully configurable Collapsing Structures feature! Make trees and buildings fall apart when you destroy them.

Video: https://youtu.be/9ZAMvPlc9jM

This has been a long trip since latest beta. Version 1.1 comes with many improvements, is faster had more has new API/events!
Check out our knowledge base site for up-to-date description of the asset capabilities: http://kronnect.freshdesk.com

World Political Map Globe Edition 11

A popular request, the Mini Map, is now available in v11 update! Check it out on the Asset Store.

And next version will support off-line tile maps! (no more Internet connection required to access multi-tile systems)

And much more! All our assets gets incremental features and fixes:

Global Snow 5.0.3
Compass Navigator Pro 2.4
Grids 2D 5.4
Terrain Grid System 7.1
World Political Map 2D Edition 6.0
...

Please rate or review the assets on the Asset Store if you like them!
If you need help, please contact us on our Support Forum or join our new Discord Server.
Thanks for using our assets!

Happy coding!
#7
Support on this Forum / 2018 July Updates!
July 13, 2018, 12:28:38 PM

Awesome July Updates!

Cool highlights to share with you and new asset updates during last month. Enjoy the reading!

 

Dynamic Fog & Mist 6.5

Available as part of Volumetric Fog & Mist or purchased separately, Dynamic Fog & Mist provides lot of lightweight workflows for different distance-based fog effects, from full-screen image effects to optimized fog materials that you can apply to your gameobjects for best performance.

Version 6.5 adds SRP compatibility (LWRP/HDRP) thanks to optional Post-Processing Extensions included in the asset.

Check out this video for a demo of Dynamic Fog & Mist on the Book of the Dead environment:
https://youtu.be/f64RDQ8XPwE

 

Scutter VR

Scutter is a VR arcade-style platformer. While exploring the planet Cryla, an alien virus rains down potentially ending your mission. Fire, Roll and Fly your way through action-packed maps of increasing difficulty to collect energy crystals and teleport Scutter back home.

Scutter is made in Unity by Afrosquared and uses Volumetric Fog & Mist to provide gorgeous depth to the environment. Currently at 60% OFF for limited time. Check it out on Steam!

 

Beautify 6.2

This new update improves Depth of Field effect by providing additional options for out-of-focus objects before the focus-point. Also improves LUT filter on Best Performance setting and includes some optimizations for editor and runtime.

Improvements to Depth of Field

 

Voxel Play Beta 0.16

New features added every week to Voxel Play - including all-new water effect on next beta:

 

World Political Map Globe Edition 10.10

The Plague spreads on Globe Edition! Latest update adds new shading effects and demo scene, great for area effects that only affects land. Check out this video for a quick demo: https://youtu.be/6YmDGIgTthU

 

 

 

And much more! All our assets gets incremental features and fixes.

CHECK ASSET CATALOG ALL IN ONE PLACE

 

Happy coding!

#8
Support on this Forum / Voxel Play: Playable Demos
February 01, 2018, 04:26:20 PM
Available Voxel Play demos:

Curved world demo:
Features: Curved mode, 64K textures, smooth lighting with ambient occlusion
Windows build: https://www.dropbox.com/scl/fi/v9x53uxt6t2t3x1m97r1z/VoxelPlay_CurvedWorld.zip?rlkey=3i1bu9vmks2vw7znr6ntg6c30&dl=0
Mac build: https://www.dropbox.com/scl/fi/opemyn430r88b8914snzy/VoxelPlay_CurvedWorld.app.zip?rlkey=aaw6q8m4yhm8041mi7m5jfl1c&dl=0

HQ Forest:
Features: 512K textures, realistic water, smooth lighting with ambient occlusion, parallax occlusion, normal map, emission/glow
Windows build: https://www.dropbox.com/scl/fi/jfs7udcxgnmpcx9vng3t1/Voxel-Play-HQ-Forest-Demo.zip?rlkey=oj0wwy4bo7zd4qgw60hkybuqa&dl=0
Mac build: https://www.dropbox.com/scl/fi/tlvp71eb1c3vqemq8h1hp/VoxelPlay_HQForest.app.zip?rlkey=no7pyyzrd8v87g0cjwjt39sod&dl=0

Third Person controller demo:
Features: third person controller, 64K textures, smooth lighting with ambient occlusion, see-through effect
Windows: https://www.dropbox.com/s/us69xhi39ylup2c/VoxelPlayThirdPerson.zip?dl=0
Mac build: https://www.dropbox.com/s/5koybpmhk0bsmec/VoxelPlayThirdPerson.app.zip?dl=0

Super-cube/Colorizer demo:
Features: flat shading, smooth lighting with ambient occlusion
Windows build: https://www.dropbox.com/s/g7o0bclfmvm2t86/Colorizer.zip?dl=0
Mac build: https://www.dropbox.com/s/zf9bhs1jrbx46vl/Colorizer.app.zip?dl=0
#9
Support on this Forum / 2017 December Updates!
December 29, 2017, 10:31:24 PM


Cool highlights to share with you and new asset updates during last month. Enjoy the reading!

Terrain Grid System 5.3

  • Editor: added toggle to enable/disable grid editing options in Scene View
  • API: Ability to assign cells to groups with CellSetGroup/CellGetGroup
  • API: FindPath method now accepts cell group mask as argument to consider only certain cell groups
  • API: Added CellGetLineOfSight() for Line of Sight computation. Example in demo scene 12.
  • API: CellGetNeighbours now accepts a range/distance. Range example in demo scene 12.
  • API: CellColorTemp, temporarily colors a cell or list of cells
  • Highlight Fade now accepts a range for increased effect flexibility
  • Added Hightlight Speed option
  • Performance improvements

Beautify 5.5

  • VR: added support for Single Pass Instanced mode (Unity 2017.2.0+)
  • Eye adaptation: improved algorithm (in Best Qualty setting)
  • Sun Flares: added occlusion mask option
  • Anamorphic Flares: added option to remove blur passes with Best Performance mode
  • [Fix] Added shader workaround for Mali G71 GPU hardware issue with normals
  • [Fix] Fixed bloom/flares temporarily disappearing when saving the scene

Volumetric Fog & Mist 8.2

  • VR: support for Single Pass Instanced
  • Point Lights: new "Distance To" or pivot which specifies the reference for distance calculation (good for fog areas + point lights)
  • For of war: optimized setting/restoring fog transparency functions
  • Dynamic Fog & Mist package updated to version 5.1
  • Editor: fog of war settings are now visible in inspector (were hidden if this feature was disabled)

Dynamic Fog & Mist 5.1

  • VR: support for Single Pass Instanced (Unity 2017.2+)
  • Added wind direction
  • Support for Timeline animations

World Political Map Globe Edition 10.5

  • Support for texturing provinces in ToggleProvinceRegion methods
  • Change: country highlight now shows behind any colored or textures province
  • Added a security check when assigning a new Font to prevent issues with Dynamic Fonts
  • WPM Globe Edition now requires Unity 5.5.0 or later
  • API change: GetCityIndex(provinceIndex, cityName) refactored to GetCityIndexInProvince(provinceIndex, cityName)
  • API: added GetCityIndexInProvince and GetCityIndexInCountry
  • [Fix] Fixed color issue with provinces sharing the same color than others incorrectly
  • [Fix] Fixed FlyTo rotation issue when globe scale is big and camera rotation is set to Camera Rotates

World Map Strategy Kit 5.1.1

  • Map Editor: new terrain importer tool (located in the dropdown menu of the gear icon)
  • Country labels fade in/out effect: exposed internal customization options in Inspector
  • New Earth Style: Natural 16K
  • Unity native terrain support: first alpha -> WMSK projects into Unity terrain using special terrain shader
  • New terrain demo scenes under Demos/Terrain folder
  • Map Editor: added new option to convert a province into a new country
  • API: added GetProvinceRegionSurfacesGameObject which returns the surface game object for any colored/textured province region

Compass Navigator Pro 2.1

  • Added "canBeVisited" property to POIs
  • Heartbeat effects can be added to custom POIs. Sound will play at variable interval based on distance!
  • Added "String Format" option for the distance shown on top of compass bar
 
Happy coding!

 

 
#10
Support on this Forum / 2017 July Updates!
July 05, 2017, 08:40:49 PM


Cool highlights to share with you and new asset updates during last months. Enjoy the reading!

Beautify 5.1

Beautify has been picked up by Unity as "One of Top Packages You Can't Miss" and "Top Paid Packages of last 30 days".

Beautify is a powerful yet very easy and fun to use, uber-shader (combined image effects) that gives you:

- Automatic Image Enhancement (better color balance, smart sharpness and anti-banding artifacts).
- Super smooth bloom with layer mask and depth attenuation options
- Anamorphic flares, also with layer mask
- Depth of Field with Bokeh and exclusion layer mask option
- Eye adaptation (retina reaction to quick light intensity changes)
- Purkinje Shift (simulates retina behaviour to colors under low light conditions)
- Sun Flares with solar wind effect
- Lens Dirt
- ACES tonemapping with adjustable exposure and contrast
- Tinting
- Daltonize
- Sepia with intensity control
- Outline for 2D and 3D scenes
- Vignetting with texture option
- Frame with texture option
- Night vision
- Thermal vision
- Performance presets
- Advanced shader auto-tuning options
- Full VR support
 

World Map Strategy Kit 4.0

Have you ever thought of building a World-Map game? Continously improving upon community feedback, V4 brings:

- Better tools to build custom maps.
- Improved performance to viewport mode
- New APIs
- New Demo Scenes!




World Political Map Globe Edition 9.3.2

Gorgeous looking, the latest update to this 3D Earth asset brings:

- New zoom mode
- Improved performance and memory handling for Tile system
- Ability to zoom to street level from Outer space!
- Updated demo scene Slippy Map




Global Snow 2.4 gets hot!!!! (only $25 for limited time)

This insane drag & drop complete snow solution which works with any terrain, vegatation, trees and geometry gets updated with effects improvements on SpeedTree and Unity standard tree plus gets its price reduced to $25 from $40 for limited time!




Liquid Volume 3.4

Version 3.4 of mesmerizing Liquid Volume is available on the Asset Store!

- Improved foam appearance with irregular topology
- Added some optimizations to raymarching algorithm
- Added Double Sided Bias parameter to clip non-desired triangles (only irregular topology)
- Added Rotation Level Bias parameter to compensate liquid disappearing under certain rotations and flasks




Volumetric Fog & Mist 7.3.1

Picked this week as one of the best "Procedural" assets for Unity. Check it out!





*** Even More Assets Updates!! ***

Check out these other noteworthy updates:

World Political Map 2D Edition 5.7 released on Jun 27th.
Terrain Grid System 4.9 released on Jun 27th.
Grids 2D 4.1 released on Jun 1st.
X-Frame Accelerator 2.2.7 released on Jun 26th.
Hexasphere Grid System 1.2 released on Jun 12th

Happy coding!

Kronnect
#11
Support on this Forum / 2017 February Updates!
February 01, 2017, 10:45:24 PM
February Updates!
Cool highlights to share with you and new asset updates during last month. Enjoy the reading!

Global Snow is here!

Would like to see your scene in Winter mode? If you have not designed your scene from the start with snow in mind, you have two options: either replace all your materials so they use snow shaders ... or use some kind of magic trick like an image effect that renders the snow for you.
That's exactly what Global Snow does... but there's more. Global Snow can also add automatic footprints, snow markings on the ground and camera frost effects!
Learn more about Global Snow on the Asset Store!

World Maps Pro Bundle

World Maps Pro Bundle is our most complete and professional suite of map assets for Unity. Now available on the Asset Store!
Save $$$ purchasing this bundle which includes: Globe Edition, 2D Edition, World Map Strategy Kit and the World Flags and Weather Icon pack.
Already own one of the map assets? Check out the upgrade options and get the entire bundle!
Learn more about World Maps Pro Bundle on the Asset Store!

Liquid Volume gets dynamic!

Well, sort of! Some of you asked for turbulences and reactions to external forces and accelerations and here it's! It's an approximation of course but looks nice! The update is already available on our support forum and coming to the Asset Store in a few days.
Learn more about Liquid Volume on the Asset Store

More awesomeness for Volumetric Fog & Mist

Volumetric Fog & Mist 7.1 about to land on the Asset Store. Stay tuned! This new update adds Sun shadows and XY Plane rendering (good for 2D games or to create awesome vertical fog walls!).
We work hard to improve Volumetric Fog & Mist and all future updates come for free!
Learn more about Volumetric Fog & Mist on the Asset Store.


Beautify gets better!

Beautify 4.3 just landed on the Asset Store! This update includes internal improvements, reduces shader keywords by one and adds one new effect: Outline Sobel Method (good for outlining 2D graphics!). If you have missed v4, you will want to check Beautify on the Asset Store for all the new recently added goodies!
Learn more about Beautify on the Asset Store.

Fly through the stars or hyperspace with TunnelFX!

TunnelFX adds new hyperspace distortion, a global speed slider as well as a bunch of shader optimizations. Check it out!


*** Assets Updates ***
Check out the new noteworthy features and improvements included in this month updates:
World Political Map Globe Edition 8.0 released on Jan 31st.
World Political Map 2D Edition 5.5 released on Feb 1st.
World Map Strategy Kit 2.6 released on Feb 1st.
Terrain Grid System 4.5 released on Jan 13th.
Volumetric Fog & Mist 7.0 released on Jan 20th.
Beautify 4.3 released on Feb 1st.
Shader Control 2.0 released on Jan 3rd.
Liquid Volume 2.1.1 released on Jan 3rd.
X-Frame Accelerator 2.2.1 released on Jan 12th.
#12
Support on this Forum / September Updates!
September 27, 2016, 01:48:48 AM
Hi!

New updates of our assets have landed on the Asset Store during September!
Learn about some of the new exciting features included in these great new updates:
 

World Political Map Globe Edition 7.1.1 (On Sale till 5th October! $50, normal price $75)

Improved visuals!

- Supporting multi-tile texture up to 16K (4x8K): 16K Scenic, 16K Scenic + CityLights, 16K Scatter and 16K Scatter + City Lights.

- Supporting Unity 5 Standard Shaders: 2K Standard Shader, 8K Standard Shader.

- Shadow support in Unlit styles.

New demo scenes!

- Sorting cities, City travel / path traversal and Earth Graffiti!

- Added new button "Fire Bullet!"

Improved performance!

- New City Combine Meshes option for best performance when lot of cities are visible.

- Faster Automatic Labels Fade in/out.



World Map Strategy Kit 2.3

More Viewport Units features!

- New APIs/events for selecting units. New demo scene 16. Manual updated.

- Bullet support for viewport gameobjects. New demo scene 18. New API: WMSK_Fire

Improved Map Editor & Modification options!

- Ability to merge provinces at runtime. New demo scene 17. New API: ProvinceTransferProvinceRegion

- Under development: Territories Importer! (create your own world maps using textures!)



Volumetric Fog & Mist 6

More powerful than ever!

- Ability to render more than one fog area (inverted void area) with proper culling support. New demo scene.

- More than one Volumetric Fog & Mist script can be added per camera.

- Improved points light support.



Dynamic Fog & Mist 2

More flexibility and performance!

- New Desktop Fog Plus variant which improves fog effect

- New custom inspector

- Under development: new fog materials for geometry (improved performance and flexibility)



Beautify 3

It gets more beautiful!

- Improved support for 2D / orthographic camera

- Added anamorphic flares!

- Added sepia intensity slider

- Improved bloom performance



Terrain Grid System

A* Pathfinding, new territory tools plus improved performance!

- A* Path Finding system. New demo scene 12.

- Faster cells and territory line shaders

- Added new properties to the inspector to control near clip fade amount and falloff

- Ability to define territories by using a color texture (improved)

- Support for enclaves (territories surrounding other territories)



Grids 2D

A* Pathfinding plus territory improvements!

  - A* Pathfinding support. New demo scene and inspector options.

  - Ability to define territories based on a texture. New option in inspector to assign territories texture.

  - Territories can now surround other territories. New inspector property.

  - Territories can be marked invisible



These other assets are either new or have received some improvements as well!

Tunnel FX

Liquid Volume

Compass Navigator Pro

X-Frame FPS Accelerator



Remember to rate on the Asset Store if you like them! If you need help, post your suggestions, questions and issues on this Support Forum!
Thanks for using our assets!

Happy coding!
#13
Choose the appropiate package based on the Unity version you're using:

- Unity 2020.3.16+: Download

Remember to test on your real mobile device!

Test tips:

1) Create an empty scene.
2) Add a simple cube in front of the camera
3) Add X-Frame FPS Accelerator script to your main camera
4) Set Method to "Quad Downsampling" and choose a very low quality level (Minimum Quality and Static Camera Quality to 0.25). You should notice the resolution loss on the desktop.
5) Set Render Method to Second Camera Billboard World Space (you can try anyone indeed)
6) Build and run the scene on your mobile device.

Universal Rendering Pipeline notice:
X-Frame will automatically detect if URP is enabled in Graphics Settings. Adaptative downsampling is always used in this case.
#19
Support on this Forum / The Glow Shader
November 16, 2015, 07:16:16 PM
In World Political Map Globe Edition we created a custom shader for the Glow effect.
You can get an idea of what we wanted to achieve in this video: https://youtu.be/dR5ed6BKmUI

There're several reasons which motivated us to create a new glow shader (and not use the standard light halo):

- Avoid the distortion of the standard halo effect under sharp camera angles or changes in scale.
- Better contrast, gradient size and light falloff control
- Improve the halo effect when zooming in/out
- Align the halo with the day/light effect of the Earth (that's another custom shader)

Another good feature of this shader is that all logic is implemented in the vertex shader, leaving a basic fragment shader, which makes it quite performant.

Below is the glow shader included in the asset for your perusal. You can use this code in your projects under BSD license*.
To add this glow effect, create a new material, assign this shader and the material created to a different sphere game object (which usually is about 1.2-1.5x the size of the planet sphere).

If you're interested in knowing what else is included in World Political Map Globe Edition, including other shaders, check out the product documentation (PDF) available in this board or browse demos and videos here: http://kronnect.me/taptapgo/index.php?board=6.0



Shader "World Political Map/Unlit Earth Glow" {

Properties {
_GlowColor("Glow Color", Color) = (0.4, 0.3, 0.9, 1)
_GlowIntensity("Glow Intensity", Range(0, 5)) = 2
_GlowGrow("Glow Grow", Range(0, 2)) = 1
_GlowStep("Glow Brightness Step", Range(0,1)) = 1
_GlowFallOff("Glow FallOff", Range(0, 1)) = 1
_GlowDistanceFallOff("Distance Fall Off", Range(0, 1)) = 0.5
_SunLightDirection("Sun Light Direction", Vector) = (0,0,1)
}

Subshader {
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
Lighting Off
Blend SrcAlpha OneMinusSrcAlpha
Cull Front
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest

#include "UnityCG.cginc"

fixed3 _GlowColor;
fixed _GlowGrow, _GlowStep, _GlowIntensity, _GlowDistanceFallOff, _GlowFallOff;
float3 _SunLightDirection;

struct v2f {
float4 pos  : SV_POSITION;
fixed4 color: COLOR0;
};
       
v2f vert (appdata_tan v) {
TANGENT_SPACE_ROTATION;
v2f o;

const float epsilon = 0.00001;
v.vertex    *= _GlowGrow + epsilon;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);

float3 n  = mul( _Object2World, float4( v.normal, 0.0 ) ).xyz;
float atten         = saturate (dot(normalize(_SunLightDirection), n));

float3 worldPos = mul( _Object2World, float4(0,0,0,1)).xyz;
float d2 = distance(_WorldSpaceCameraPos, worldPos);
float dist = 1+_GlowDistanceFallOff/d2;

float3 viewDir = normalize(mul(rotation, ObjSpaceViewDir(v.vertex*atten)));
float3 normal = normalize(mul(rotation, -v.normal));
float d1 = 1-dot(viewDir, normal) / (_GlowFallOff * dist);
d1    /= dist;

float glowStrength  = _GlowStep -saturate(d1*_GlowStep);
glowStrength    /= d2;
fixed3 color = lerp(_GlowColor, 1, _GlowStep - d1);
o.color     = saturate (fixed4(color, glowStrength) * (_GlowIntensity + glowStrength));
return o;
}

fixed4 frag (v2f i) : COLOR {
return i.color;
}

ENDCG
}
}
}



Copyright © Kronnect Games. All Rights Reserved.

Redistribution and use in source and binary forms of shader above, with or without modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY KRONNECT GAMES "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.