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Messages - koyima

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Feature Requests / Re: Multiplayer
« on: March 30, 2021, 06:13:05 PM »
These are the videos you need:
and these are the most basic scripts:

the two tutorials last 1 hour and you have the scripts as well - the only thing that might be a problem is that Mirror has changed the
[ClientRpc(excludeOwner = true)] to
[ClientRpc(includeOwner = false)]

since you also have Pirates you can find the parts you need and bring them in
(building for example)

Feature Requests / Re: Multiplayer
« on: March 07, 2021, 01:30:02 AM »
Hi, I'm not sure what the future holds for the Pirates template as far as porting goes (it might happen), the reality is that Mirror is already what you are looking for: it has the examples and it has no prefabs and such, you can get a game running in minutes

Now as far as specific Unity features supported by Mirror: you will never find the perfect tool that has everything you need exactly at the right time, it will either have most of what you need or appear just as you don't need what you thought you did

I'm not going to push you towards Mirror just because it might not be the tool for your specific use case, but just keep in mind the perfect tool rarely appears when you need it

You mean when you are the host the environment you see doesn't update? (same for client)

no problem, glad you can move forward now

Hi, this is koyima, I did the tutorial

without seeing anything the only thing I can think of is under the 'NetworkTransform' script on the player object have you enabled 'Client Authority'?

If that doesn't work, please post more info. Your code and screenshot of your player prefab would be useful

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