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Messages - DulcetTone

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1
Has anyone used this with EnviroSky?  Would the two "get along" with each other?

tone

2
Announcements & Showcase / Searchlights in a naval setting
« on: November 19, 2020, 03:52:36 PM »
http://dreadnoughtproject.org/tfs/images/5/52/WTF_SearchlightNov2020.jpg

I wasn't able to make the img tag work, so pardon the image link

A good enough start!

3
Support / Volumetric Lights... can they be made to stop at walls?
« on: November 03, 2020, 03:13:25 PM »
So far, I notice that a Volumetric Light on a point light continues its spherical aura through walls and other solid meshes.  Is this always so, or is there a way I can have it stop?

For instance, if someone is in a dark building with a wall sconce on the external wall, they should not see a hemispherical glow from the light on the shared outer wall.

tone

4
Support / how to detect clicks on Map vs those on GUI panels atop it?
« on: January 13, 2019, 01:46:46 AM »
I have a map with GUI panels on top of it.  The following code fires off when clicks on the GUI panels occur.  I'd like to only process them when they are performed directly on the map.  How to do it?

Code
void Update () {

if (map.mouseIsOver) {
// a left click on the map sets latitude and longitude
if (Input.GetMouseButtonDown (0)) {
double lat, lon;

earth.mapXYToLatLong (map.cursorLocation.x, map.cursorLocation.y, out lat, out lon);

}
}
}

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