Kronnect

Volumetric Fog & Mist / Dynamic Fog & Mist / Volumetric Lights => Support => Topic started by: faolad on November 19, 2020, 11:57:56 PM

Title: Issues with fog voids and changing camera (cinemachine)
Post by: faolad on November 19, 2020, 11:57:56 PM
I'm having issues with changing the camera with cinemachine and using fog voids. If the distance is long enough the void simply doesn't work. Any Ideas
Title: Re: Issues with fog voids and changing camera (cinemachine)
Post by: Kronnect on November 20, 2020, 08:18:17 AM
Which version of the asset are you using, URP or built-in?
Can you reproduce it without cinemachine, ie, a simple camera and the fog/fog foid?

Title: Re: Issues with fog voids and changing camera (cinemachine)
Post by: faolad on November 21, 2020, 12:28:52 AM
URP
Title: Re: Issues with fog voids and changing camera (cinemachine)
Post by: Kronnect on November 23, 2020, 08:53:45 AM
Thank you. I've not been able to reproduce the issue with the URP version. Could you please provide the scene file by pm?
Title: Re: Issues with fog voids and changing camera (cinemachine)
Post by: faolad on November 24, 2020, 01:49:38 AM
Sure, it will take a while doe. I have been trying to make it work with VolumetricFogAndMist2.VolumetricFogManager.fogVoidManager.TrackFogVoids(), kind of works kind of not