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Volumetric Fog & Mist / Dynamic Fog & Mist / Volumetric Lights => Support => Topic started by: faolad on November 19, 2020, 11:57:56 PM
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I'm having issues with changing the camera with cinemachine and using fog voids. If the distance is long enough the void simply doesn't work. Any Ideas
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Which version of the asset are you using, URP or built-in?
Can you reproduce it without cinemachine, ie, a simple camera and the fog/fog foid?
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URP
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Thank you. I've not been able to reproduce the issue with the URP version. Could you please provide the scene file by pm?
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Sure, it will take a while doe. I have been trying to make it work with VolumetricFogAndMist2.VolumetricFogManager.fogVoidManager.TrackFogVoids(), kind of works kind of not