(https://i.imgur.com/h6g7HDE.png)
Cool highlights to share with you and new asset updates during last month. Enjoy the reading!
Terrain Grid System 5.3
- Editor: added toggle to enable/disable grid editing options in Scene View
- API: Ability to assign cells to groups with CellSetGroup/CellGetGroup
- API: FindPath method now accepts cell group mask as argument to consider only certain cell groups
- API: Added CellGetLineOfSight() for Line of Sight computation. Example in demo scene 12.
- API: CellGetNeighbours now accepts a range/distance. Range example in demo scene 12.
- API: CellColorTemp, temporarily colors a cell or list of cells
- Highlight Fade now accepts a range for increased effect flexibility
- Added Hightlight Speed option
- Performance improvements
Beautify 5.5
- VR: added support for Single Pass Instanced mode (Unity 2017.2.0+)
- Eye adaptation: improved algorithm (in Best Qualty setting)
- Sun Flares: added occlusion mask option
- Anamorphic Flares: added option to remove blur passes with Best Performance mode
- [Fix] Added shader workaround for Mali G71 GPU hardware issue with normals
- [Fix] Fixed bloom/flares temporarily disappearing when saving the scene
Volumetric Fog & Mist 8.2
- VR: support for Single Pass Instanced
- Point Lights: new "Distance To" or pivot which specifies the reference for distance calculation (good for fog areas + point lights)
- For of war: optimized setting/restoring fog transparency functions
- Dynamic Fog & Mist package updated to version 5.1
- Editor: fog of war settings are now visible in inspector (were hidden if this feature was disabled)
Dynamic Fog & Mist 5.1
- VR: support for Single Pass Instanced (Unity 2017.2+)
- Added wind direction
- Support for Timeline animations
World Political Map Globe Edition 10.5
- Support for texturing provinces in ToggleProvinceRegion methods
- Change: country highlight now shows behind any colored or textures province
- Added a security check when assigning a new Font to prevent issues with Dynamic Fonts
- WPM Globe Edition now requires Unity 5.5.0 or later
- API change: GetCityIndex(provinceIndex, cityName) refactored to GetCityIndexInProvince(provinceIndex, cityName)
- API: added GetCityIndexInProvince and GetCityIndexInCountry
- [Fix] Fixed color issue with provinces sharing the same color than others incorrectly
- [Fix] Fixed FlyTo rotation issue when globe scale is big and camera rotation is set to Camera Rotates
World Map Strategy Kit 5.1.1
- Map Editor: new terrain importer tool (located in the dropdown menu of the gear icon)
- Country labels fade in/out effect: exposed internal customization options in Inspector
- New Earth Style: Natural 16K
- Unity native terrain support: first alpha -> WMSK projects into Unity terrain using special terrain shader
- New terrain demo scenes under Demos/Terrain folder
- Map Editor: added new option to convert a province into a new country
- API: added GetProvinceRegionSurfacesGameObject which returns the surface game object for any colored/textured province region
Compass Navigator Pro 2.1
- Added "canBeVisited" property to POIs
- Heartbeat effects can be added to custom POIs. Sound will play at variable interval based on distance!
- Added "String Format" option for the distance shown on top of compass bar
Happy coding!