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Topic Summary

Posted by: LittleCodingFox
« on: November 01, 2020, 12:28:28 AM »

This is useful for getting information about where a custom prefab voxel is located. I hope it is useful.

        private VoxelPlayEnvironment environment;

        private VoxelChunk selfChunk;
        private Voxel selfVoxel;
        private Vector3 selfPosition;
        private int selfVoxelIndex;

        private void Start()
            environment = VoxelPlayEnvironment.instance;

            selfVoxel = environment.GetVoxel(transform.position);
            selfChunk = environment.GetChunk(transform.position);

            environment.GetVoxelIndex(transform.position, out _, out selfVoxelIndex);

            selfPosition = environment.GetVoxelPosition(selfChunk, selfVoxelIndex);