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Posted by: alabecki
« on: April 27, 2021, 04:11:13 AM »

Just to second that reply, I have been using WMSK for a turn based strategy game for a while now. Nothing about it really pushes you in the direction of making your game real time.
Posted by: Kronnect
« on: March 10, 2021, 10:31:31 AM »


Of course! You control when the unit move and how do they move. In some examples, they're continuously moving just to illustrate some API functionality. Usually you will issue a call to an unit to a destination position and that move takes place in the same player turn.
Posted by: ajarnlance
« on: March 09, 2021, 06:08:29 PM »

In the videos the examples appear to be in real time. Is it possible to have turn-based strategy using this?