Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: faolad
« on: November 24, 2020, 01:49:38 AM »

Sure, it will take a while doe. I have been trying to make it work with VolumetricFogAndMist2.VolumetricFogManager.fogVoidManager.TrackFogVoids(), kind of works kind of not
Posted by: Kronnect
« on: November 23, 2020, 08:53:45 AM »

Thank you. I've not been able to reproduce the issue with the URP version. Could you please provide the scene file by pm?
Posted by: faolad
« on: November 21, 2020, 12:28:52 AM »

URP
Posted by: Kronnect
« on: November 20, 2020, 08:18:17 AM »

Which version of the asset are you using, URP or built-in?
Can you reproduce it without cinemachine, ie, a simple camera and the fog/fog foid?

Posted by: faolad
« on: November 19, 2020, 11:57:56 PM »

I'm having issues with changing the camera with cinemachine and using fog voids. If the distance is long enough the void simply doesn't work. Any Ideas