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Topic Summary

Posted by: Kronnect
« on: January 29, 2021, 01:57:21 PM »

Updated to latest VP version.
Posted by: Kronnect
« on: January 13, 2021, 12:05:13 PM »

Can you please update this for the latest version of Voxel Play. It no longer works.

Updated.
Posted by: Trent
« on: January 12, 2021, 10:10:13 PM »

Can you please update this for the latest version of Voxel Play. It no longer works.
Posted by: Player7
« on: June 23, 2020, 01:36:33 PM »

can't see why this doesn't come built in? if you don't use and fill in the additional list then it just goes by the default?
Posted by: Divine
« on: June 23, 2020, 03:27:39 AM »

Has this been updated? Is it possible to share the code/GitHub for this so that we can see the full example without having to extract it? Thanks!!
Posted by: Kronnect
« on: April 01, 2019, 01:11:12 PM »

This extension adds more variety to biomes.
It allows you to specify more than 1 type of voxels for the surface and underground.

Includes:
- BiomeDefinition extensions
- Custom terrainGenerator class
- A demo scene with an improved grassland biome

Requires: Voxel Play 8+






Link: https://www.dropbox.com/s/mvpyekdvhfbjjn4/TerrainMoreVoxels_1.3.unitypackage?dl=0

Instructions:
1. Make sure you have Voxel Play 8.x or later in your project.
2. Import the package. The mod will appear in the Voxel Play Mods folder.
3. The BiomeDefinition class gets new fields and a new custom inspector.
4. The package includes a terrain generator that uses those additional voxels, it's called: TerrainGeneratorMoreVoxels. You can create a terrain generator using this class using the top menu Assets / Create / VoxelPlay / Terrain Generators / TerrainGeneratorMoreVoxels.
5, Check the demo scene for an example.

The altitude min/max is optional. If defined it's referred to the absolute altitude of the voxel, not the depth from the surface. However ores use depth ranges, not altitude ranges.

Enjoy!