Download FREE Demo of X-Frame!

Started by Kronnect, June 15, 2016, 12:08:14 PM

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Kronnect

Choose the appropiate package based on the Unity version you're using:

- Unity 2020.3.16+: Download

Remember to test on your real mobile device!

Test tips:

1) Create an empty scene.
2) Add a simple cube in front of the camera
3) Add X-Frame FPS Accelerator script to your main camera
4) Set Method to "Quad Downsampling" and choose a very low quality level (Minimum Quality and Static Camera Quality to 0.25). You should notice the resolution loss on the desktop.
5) Set Render Method to Second Camera Billboard World Space (you can try anyone indeed)
6) Build and run the scene on your mobile device.

Universal Rendering Pipeline notice:
X-Frame will automatically detect if URP is enabled in Graphics Settings. Adaptative downsampling is always used in this case.

florian

It works great!!!

What's the difference between the demo and the paid version by the way?

Kronnect

The demo prints a “DEMO” label on the screen and does not come with Canvas UI adjustments and other APIs for raycasting.

JDSweetMeat

Does X-Frame improve performance of WMSK rendering? Or is WMSK primarily CPU-bound?

Kronnect

Quote from: JDSweetMeat on January 31, 2019, 12:44:27 AM
Does X-Frame improve performance of WMSK rendering? Or is WMSK primarily CPU-bound?

A mix. It depends on the viewport mode and Earth style. Try the demo first.

kmk

Great, but: If I add your script to a camera open on a part of the screen - it displays only half of the designated area ...  :(

Kronnect

Quote from: kmk on August 08, 2019, 09:48:31 AM
Great, but: If I add your script to a camera open on a part of the screen - it displays only half of the designated area ...  :(

X-Frame currently works on full screen single camera setups.