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Inverted Depth Bug
Universal Rendering Pipeline 7.2.0 has a bug which produces an incorrect (flipped) depth texture. This bug occurs when HDR is OFF, MSAA is x1 and Render Scale =1. More details here.

Solution:

Option 1) Enabling HDR, MSAA or changing Render Scale (any of the three) produces the correct depth texture.

Option 2) Enable “Flip Depth Texture” option in Volumetric Light component.

VR rendering issues
Due to URP not setting inverted view-projection matrices correctly in VR, an alternate world space reconstruction mode needs to be enabled. To do so, locate and edit the Options.hlsl file and uncomment this line:

//#define USE_ALTERNATE_RECONSTRUCT_API
Orthographic Camera Support
To enable fully support of orthographic camera, locate and edit the Options.hlsl file and uncomment this line:

//#define ORTHO_SUPPORT
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