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General Asset Comparison

General Asset Comparison

  • Dynamic Fog & Mist is a lightweight, full‑screen effect optimized for performance and broad platform reach (including mobile/VR). It’s also the simplest option when you want a fast distant‑fog style solution.
  • Volumetric Fog & Mist is a true 3D fog volume system with higher fidelity, deeper lighting control, and advanced volume features.
  • Volumetric Lights adds light scattering and volumetric shafts to local lights (point/spot/area), including shadows and dust particles.

Key differences & ideal targets

Dynamic Fog & Mist focuses on speed and simplicity. It provides essential fog shaping (height/distance), tint/gradient color, animated noise/wind, and a basic directional‑light diffusion model. It also includes fog‑of‑war and sub‑volume support. It’s the best fit for mobile/VR or large scenes where performance is critical, and works well as a distant‑fog solution.

Volumetric Fog & Mist is the high‑end solution for immersive fog volumes. It offers raymarching quality controlstrue volumetric depthrich lighting (albedo/specular/gradients)directional light diffusion and shadows, and advanced shaping like terrain‑fitcustom volume shapes, and distant fog. It supports both directional and local lights, making it ideal for desktop/console or high‑end mobile when tuned.

Volumetric Lights is not a fog system; it’s a per‑light volumetric scattering effect. It works with local lights only (point/spot/area) and includes raymarching presets, shadows (including translucent shadow maps), noise, dust particles, and attenuation models. Use it to add realistic light shafts and volumetric beams, and combine it with either fog solution when desired. It can scale down using faster raymarch presets, so it can also target high‑end mobile when carefully optimized.

Comparison Table

Category Dynamic Fog & Mist Volumetric Fog & Mist Volumetric Lights
Primary goal Fast full‑screen fog / distant fog High‑fidelity volumetric fog volumes Volumetric light scattering
Target platforms Mobile / VR / performance‑first Desktop / console / high‑end mobile
Quality/performace options
Desktop / console / high-end mobile
Quality/performace options
Light support Directional diffusion only Directional + local lights Local lights only (point/spot/area)
Directional light features Diffusion + brightness Sun direction/color, diffusion model, shadows Not supported
Local lights Not supported Native URP lights support with shadows
Optional Fast Point Lights emulation
Core feature (per‑light, with realtime and cached shadows)
Volume realism Full‑screen effect True 3D fog volume Per‑light volumetric beams
Raymarch controls No Yes (quality/steps/jitter/dither) Yes (quality/steps/jitter/dither/blue‑noise)
Fog shaping Height/distance, gradients Shapes, height, borders, custom mesh Light‑cone/area shapes
Noise & wind Yes (noise + wind) Yes (main + detail noise + wind) Yes (noise + wind)
Shadows No volumetric shadows Directional shadows Per‑light shadows + translucent shadows
Terrain fit No Yes No
Distant fog Primary use Yes, included as option No
Fog of war Yes Yes No
Sub‑volumes Yes Yes No
Dust particles No No Yes
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